A Few Weapon Ideas
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02-02-2016, 10:52 AM
(This post was last modified: 02-04-2016 06:05 AM by Vexis.)
Post: #1
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A Few Weapon Ideas
Here's each wpn I designed. I tried pretty hard to keep them in the same style as John Donkin.
![]() Dart Gun Spoiler : Balance Shift Spoiler : Mega-Heal Spoiler : Curse Spoiler : Blackout Spoiler : Spike Trap Spoiler : I also believe that there should be a change in the way healing works. I believe you should gain XP (maybe half as much as dmg) for every point healed. |
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02-02-2016, 02:37 PM
Post: #2
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RE: A Few Weapon Ideas
I really like all of them. Especially the 2nd one. Hopefully this can give the Donkins more ideas in incorporating new interesting weapons into the game.
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02-02-2016, 07:34 PM
(This post was last modified: 02-03-2016 06:39 AM by Jach.)
Post: #3
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RE: A Few Weapon Ideas
Awesome! I like the Curse & Mega-Heal the most. And in big explosions, would the Spike Trap size and the Blackout radius size get bigger too?
And lol you used Beta member shells in the animation. Fun traps Goober in da spikes. |
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02-03-2016, 06:24 AM
Post: #4
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RE: A Few Weapon Ideas
OMG, way better than mine Vex
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02-03-2016, 07:40 AM
Post: #5
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RE: A Few Weapon Ideas
(02-02-2016 07:34 PM)Jach Wrote: Awesome! I like the Curse & Mega-Heal the most. And in big explosions, would the Spike Trap size and the Blackout radius size get bigger too? Yes, everything in x2 would always be bigger. And yeah, instead of going over and cutting out shells again i figured i'd use ones i already had. ![]() (02-03-2016 06:24 AM)Alexander55 (BroC) Wrote: OMG, way better than mine Vex Thanks (02-02-2016 02:37 PM)The Boy Who Flies- Macab Wrote: I really like all of them. Especially the 2nd one. Hopefully this can give the Donkins more ideas in incorporating new interesting weapons into the game. I do too. |
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02-03-2016, 03:49 PM
Post: #6
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RE: A Few Weapon Ideas
As always very well done Vexis. I think the inverted aim could be a very fun addition if it was done.
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02-03-2016, 11:52 PM
Post: #7
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RE: A Few Weapon Ideas
Blackout and Balance shift are really nice ideas. Maybe the dev's will add them... It would be cool to have them..
One question.. whats the point of actually seeing your opponent ? The sphere would be having a small radius, and could be attacked directly...(Unless the sphere moves with the egg. (That would be way too cool)) The greatest trick the devil ever played was convincing the world that he did not exist. ~ Charles Baudelaire ![]() ![]() http://i.imgur.com/GXnauid.png http://i.imgur.com/U1TQfmO.png http://i.imgur.com/ytegY8J.png |
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02-04-2016, 03:06 AM
Post: #8
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RE: A Few Weapon Ideas
Wow, just wow.
Amazing ideas. (Y) |
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02-04-2016, 06:00 AM
(This post was last modified: 02-04-2016 06:06 AM by Vexis.)
Post: #9
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RE: A Few Weapon Ideas
Sidd:
The blackout can't be destroyed. It lasts for just 3 rounds, (forgot to add that part down) The purpose of it is to make it where your opponents can't see you directly, so they would have to guess in someone the area that you are in. No, the sphere does not move with you. If you were big boomed and the terrain dropped you lower than the sphere, well...it wouldn't be much use after that. But if someone was trying to hit you with lets say....an ice arrow. They would have to guess where you were at. Another advantage of the sphere is if in you are in a 2v2 or 3v3 game, and you notice your own teamate dying, you can throw the blackout over your teamate to try to help save them. Imagine someone trying to use a sniper rifle on your teamate while they are in the blackout, wouldn't go too well. |
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02-04-2016, 08:28 PM
Post: #10
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RE: A Few Weapon Ideas
Wow great job Vexis,your ideas are very original
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