Weather effects
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06-15-2015, 09:32 AM
Post: #1
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Weather effects
Hey guys! I am suggesting that there could be weather effects in the game. It could be sunny, rainy, snowy, wet, and windy. Tell me what you think.
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06-15-2015, 09:37 AM
Post: #2
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RE: Weather effects
Been suggested, need more detail too.
![]() There's no greater bore than perfection- Richard Connell |
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06-15-2015, 10:16 AM
Post: #3
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RE: Weather effects
It would be very nice nice idea.
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06-15-2015, 06:15 PM
Post: #4
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RE: Weather effects
We already have wind, so please do explain the rest.
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06-15-2015, 07:05 PM
Post: #5
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RE: Weather effects
uum bro us tenchi told we already have wind and the half of them are map so..i hope you get more ideas
![]() Long live Jahseh
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06-15-2015, 08:44 PM
Post: #6
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RE: Weather effects
(06-15-2015 06:15 PM)tenchi Wrote: We already have wind, so please do explain the rest. You are right but it were awesome if it were on a game rain with the sound ![]() |
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06-15-2015, 08:55 PM
Post: #7
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RE: Weather effects
What about a storm mode, where theres a giant storm with lightning and grey clouds etc.
![]() There's no greater bore than perfection- Richard Connell |
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06-15-2015, 11:50 PM
Post: #8
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RE: Weather effects | |||
06-16-2015, 12:12 AM
Post: #9
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RE: Weather effects
I've thought about some effects the weathers could have.
Sunny: after every round it'll came down and heal +5 hp to players with lower hp than 50, and deal damage 5 to players with higher hp than 50. Rainy: after every turn there will fall drops of rain, each dealing damage 1 and doing really small hole in the terrain. Snowy: after every turn there would fall snowflakes that'd work like really small dirt bombs in white color. Wet: the ground would be muddy and wet so the eggs would walk really really slowly. In games with 10 seconds per turn it will be useless to move 'cause you'd waste your turn by moving. Just my ideas, because Goonday didn't describe his suggestion. |
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06-16-2015, 02:12 AM
Post: #10
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RE: Weather effects
We can just add extra wind in the game. That way it could be up to -100 or +100.
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