Poll: If these packs were in game, which of them would you buy?
1st weapon pack
2nd weapon pack
3rd weapon pack
4th weapon pack
5th weapon pack
6th weapon pack
7th weapon pack
8th weapon pack
9th weapon pack
[Show Results]
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Main thread of Jachym's weapon ideas
05-24-2015, 06:11 AM (This post was last modified: 06-16-2017 07:41 PM by Jach.)
Post: #1
Lightbulb Main thread of Jachym's weapon ideas
1st weapon pack:

Dark Bow - shoot a black arrow doing 22 damage... It's controllable! Like Eggles' airplane. Not affected by wind. Yellow category weapon.

Molotov Cocktail - throw a bottle full of combustible fluid. Doing damage 10 on the initial shot followed by 10 sparks popping out after impact each doing damage 1. The enemy is burning and for 3 turns he'll lose 5 hp. Max damage 35. Yellow category weapon.

Rubber Duck - this Smiley_Duck slides like the frozen dynamite and after 5 seconds it will boom out dealing 28 damage and doing small hole in the terrain. Not affected by wind. Yellow category weapon.

Snowballs - triple dirt in white color. That's short description of these terrain making snow freaks. Blue category weapon.

Shadow Rocket - it goes through terrain and doesn't deal damage, but 1 second after launch it materialize and on impact does 25 damage + hole in terrain. Yellow category weapon.

2nd weapon pack:

Teleport Madness - deals 10 damage, can hit only one person, can't damage terrain and for 5 turns the unlucky person will have auto teleport on. So after every turn he will teleport to a random location on the map. Blue category weapon.

Acid Rain - shoot a green marble and from the sky will fall 20 acid drops (like napalm strike) each dealing damage 1 and poisoning the enemies (-4 hp for 5 turns). Max damage 40. Marble is not affected by wind. Air strike weapon. Red category weapon.

Shuriken - throw a shuriken dealing 10 damage and not damaging terrain. 1 second after launch it'll break into 10 small shurikens each dealing damage 5. They have same physics like the throwing knife. Max damage is 50. Not affected by wind. Red category weapon.

Smoke Bomb - it'll blast into a smoky cloud after impact dealing 30 damage. The smoke deals damage through terrain but doesn't break the terrain (like Splurge Gun). Yellow category weapon.

Invisible Potion - drink it and you will be invisible for 1 turn. No one can hit you, but you can't go through terrain and the opponents can see you. Not affected by wind. Blue category weapon.

3rd weapon pack:

Water Pistol - similar to Flamethrower... but you won't cook meat with this. Huge wave comes through terrain (limited distance) and deals damage 20. When someone blocks you in dirt, it's time to use this. Not affected by wind. Yellow category weapon.

Heal Teleport - you teleport to a location of your choice and gain 15 hp. Not affected by wind. Blue category weapon.

Sheep of Doom - you shoot a white marble (air strike) and from the sky falls a big fat sheep. Does damage 30 and a very big hole in the terrain. Not affected by wind. Air strike weapon. Red category weapon.

Magic Roulette Rocket - similar to bazooka but can do damage 10 Smiley_Sad or 20 Smiley_Confused or 30 Smiley_Smile or 40 Smiley_BigGrin. The damage is randomly elected. Rocket is colorful like rainbow. Yellow category weapon.

Slimy Blob - you will throw green blob that bounces 4 times doing splurge explosions and dealing 10 damage in one bounce. Final damage 40. Yellow category weapon.

4th weapon pack:

Ice-Scream Cone - shoot an ice-cream cone that does damage 10 and 3 scoops of ice-cream (chocolate, vanilla and strawberry) will pop out dealing damage 10 each of them. Final damage 40. Yellow category weapon.

Stormy Cloud - dark ball that will (1 second after launch) change into a stormy cloud and start raining: 10 drops (each damage 1), lightning (damage 5), 10 drops, lightning, 10 drops, lightning and then the cloud explodes and can do damage 10. Final damage 45 + 10. Dark ball is affected by wind but the cloud, rain drops and lightning aren't affected by wind. Red category weapon.

Voodoo Doll - throw a voodoo doll. That does damage 10 (+20 damage to the nearest egg). When someone hides on a unapproachable spot, this will help you get him. Yellow category weapon.

Ice Sword - go close to an enemy and smack him with this ice sword. Deals damage 20, freezes him (so he can't move for 3 turns) and throws him away (like pan). Not affected by wind. Yellow category weapon.

Bacon Rain - shoot a red marble and from the sky will fall 12 pieces of bacon. Each needs 1 bounce to explode (like raspberry) and does damage 4. Max damage 48. Marble not affected by wind. Air strike weapon. Yellow category weapon.

5th weapon pack:

Glittering Vortex - shoot a tangle of glittering magic (similar to Vortex Equalizer) but the little explosions do damage 4 each, so final damage is 40 instead of 30. Red category weapon.

Ice Hell - white devil grenade that will explode 5 seconds after launch (you can press space bar to detonate it). From him will pop out 5 white devils and 5 light blue devils that will freeze you up (you can't move). Main devil does damage 6, smaller devils do damage 3 each. Final damage 36. Main grenade not affected by wind. Red category weapon.

Magma Bouncer - throw a magma ball. It has unlimited number of bounces and 2 seconds after launch it starts shooting fire spits on the nearest egg (similar to Plasma Bouncer) 4 spits per second. Each does damage 1 and burns the enemy (-5 hp for 3 turns). After 3 seconds shooting it explodes and deals damage 3. Max damage 30. Fire spits not affected by wind. Yellow category weapon.

Electric Balls - shoot 3 electric balls. Each doing electric shock and damage 10. Final damage 30. Yellow category weapon.

Magic Wand - pink wand with a star on top. Aim on someone (can be hidden behind terrain) and shoot a surge of magic that comes through terrain and when it hits the enemy it throws him away (like pan) and deals damage 20. Not affected by wind. Yellow category weapon.

6th weapon pack:

Hamburger - throw a hamburger on someone. That someone will eat it and become fat, so he will grow bigger (he can't fit in some smaller gaps) and heavier (when is jumping eggs mode on, he won't jump that high like other players). The hamburger isn't an explosive weapon, so it can affect only 1 egg. Deals damage 15. Blue category weapon.

Land Mine - throw a land mine, there's a blue number '3' above the mine, but it means rounds, not seconds (seconds=red color, rounds=blue color). After 3 rounds it'll explode, deal damage 50 and make a hole in the terrain like the dynamite. But if someone steps on the land mine, it'll explode immediately. Of course everyone will try to escape, so... Prepare your ice and pans! Not affected by wind. Red category weapon.

Double Mortar - I thought about a weapon that'd be really powerful but you also need a lot of skill to do max damage. Here you go: you'll shoot 2 mortar rockets each dealing damage 10, but after 1 second exploding and throwing out 3 smaller rockets each dealing damage 6. Max damage 56. 10+10=20, 3x6=18, 18+18=36, 20+36=56. Red category weapon.

Fire Bow - shoot an arrow with fire flame waving at the end of it and dealing damage 20 and burning the opponent (-5 hp for 3 turns). Max damage 35. It doesn't explode and it doesn't make the fire cloud, you need direct hit to deal damage. Yellow category weapon.

Popcorn 'Nade - throw a grenade filled with corn. After 3 seconds it'll explode and 10 popcorns will pop out, grenade deals damage 10 and each of the popcorns deal damage 2. Max damage 30. Main grenade not affected by wind. Blue category weapon.

7th weapon pack:

Electric Dynamite - a blue dynamite that needs 5 seconds to explode and is heavy so it won't fly that far. After the time runs out, the dynamite will shoot electric bolts on nearest eggs (the electricity goes through terrain, deals damage 15) and then it explodes dealing damage 10. Not affected by wind. Yellow category weapon.

Donut - throw a donut with pink icing and colorful sprinkles. After 3 seconds it will explode doing small hole in the terrain and dealing damage 3. You know, chickens love donuts, so there will appear a chicken on the place of explosion. The chicken has got normal shell, he's immortal (the enemies won't get any xp by shooting on him) and he has got normal arsenal of weapons (only weapons available in level 1). This chicken is controlled by the guy that threw the donut, but after 3 rounds it will die, flying to heaven. If someone creates this chicken and leaves, the chicken will die too. So your team has got 1 more member for 3 rounds. Sometimes I have a low lvl teammate and he gets chicken and I'm angry about it, so I could use donut to create my own chicken. You can get only 1 donut per game. Not affected by wind. Red category weapon.

Swarm of Knives - throw 30 small knives each dealing damage 1. They have got same physics as normal knife. This weapon isn't that powerful on a big distance. Not affected by wind. Blue category weapon.

Double Bouncer - shoot two balls, one with red and white stripes, second with green and yellow stripes, each will bounce 5 times and then explode dealing damage 16. Max damage 32. Yellow category weapon.

Icy Ray - shoot an icy ray that will freeze your enemies. It flies only straight (like sniper), it deals damage 15, it can freeze only one player because it doesn't explode or make the snowflake radius (like ice bow). Not affected by wind. Blue category weapon.

8th weapon pack with Ninth Realm theme:

Curse - shoot a magic bolt on the enemy that'd deal 5 damage and the enemy is now cursed and his weapons will deal less damage for 3 turns. For example: he shoots bazooka and instead of 15 damage it deals only 10 damage. Yellow category weapon.

Bustle of Nymphs - throw 4 nymphs, 1 water nymph, 1 earth nymph, 1 fire nymph and 1 air nymph. The water nymph will freeze the enemies and deal damage 12, the earth nymph will work as a dirt bomb, the fire nymph will deal damage 3 and the enemy will forfeit 5 hp for 3 turns (the fire damage), the air nymph will deal damage 6 but will go through terrain. Max damage 36. Red category weapon.

Undead Scythe - go close to the opponent and slash him with the undead scythe. Deals damage 10 to him and heals 10 hp to you. Throws him away like pan. Not affected by wind. Green category weapon.

Scorpion - similar to robot panda, it's controlled by arrow keys but it can jump. You have 10 seconds to get him to the enemy or you can press space, so you don't need to wait, and then it explodes into a toxic cloud (like poison tipped rocket) dealing damage 5 and causing the poison effect (4 damage for 5 turns). Max damage 25. Not affected by wind. Yellow category weapon.

Axe of Arnoth - use it and your next attack will be x2 powerful. Example: you use axe of Arnoth and next turn you shoot bazooka on an enemy, it deals 30 damage instead of 15 damage. Not affected by wind. Blue category weapon.

9th weapon pack

Laser Gun - shoot 5 rays of blue laser (same like the UFO is shooting) dealing damage 7 each of them. They don't damage terrain and don't have radius. Max damage 35. Not affected by wind. Yellow category weapon.

Lemon 'Nade - lemon 'nade filled with lemonade. It looks like a lemon with grenade pin on the top. Throw it and after 3 seconds it'll explode, make small hole in terrain, deal damage 10 and spit out 5 drops of lemon acid, each dealing damage 1, doing small yellow bubbles. There's 50% chance that the egg affected by the acid will forfeit 10 hp for 3 turns. Max damage 45, but you need a lot of luck to get max damage. Main grenade not affected by wind. Red category weapon.

Jelly Rocket - it's made from pink jelly and it's extra bouncy. It'll bounce 5 seconds and then materialize and explode on impact dealing damage 25. You can press space and it'll materialize immediately. Yellow category weapon.

Shoemaker's Revenge - throw a green dynamite (it's heavy so won't fly that far) and wait 5 seconds. Then it explodes dealing damage 10 and doing big hole in terrain. From the dynamite will pop out 7 old green boots when the dynamite explodes, they're completely the same like the boot that is in the game already. Each of them is dealing damage 5. Max damage 45. Not affected by wind. Yellow category weapon.

Mega Multi-Missile - why fire 15 missiles when you could fire 20? Hefty and big multi-missile cannon that fires 20 missiles each dealing damage 2. It's good for digging a tunnel through terrain. Max damage 40. Red category weapon.

Weapon pack 10

Uni-Corn - shoot a corn with a colorful unicorn horn in the front. It deals damage 10 and small explosion, but when it remains in the air for 1 second, it'll explode and throw out 5 colorful arrows. Each of them explodes on impact, makes a hole in terrain, makes a colorful radius and deals damage 3. On the place of each explosion appears a corn seed that explodes after 3 seconds dealing damage 2 and two popcorns pop out each dealing damage 2. Max damage 55, really hard to get. Corn seeds not affected by wind. Red category weapon.

Pumpkin Crop - throw 3 pumpkins each exploding after 3 seconds dealing damage 5, making a hole in terrain and burning opponent (-5 hp for 3 turns). Max damage 30. Not affected by wind. Yellow category weapon.

Tomahawk - throw a tomahawk axe dealing damage 25. Has got same physics like throwing knife. Not affected by wind. Blue category weapon.

Army of Penguins - throw 8 penguins at once (they are really heavy so won't fly that far). They'll march 5 seconds (like penguin from weapon pack 1) and then explode, make a hole in terrain and deal damage 5. Max damage 40. Not affected by wind. Red category weapon.

Phoenix's Tears - shoot a pink marble and when it lands and stops moving, 7 tears will fall from the sky on a huge area (like falling elephants). Each makes a splash radius and heals 5 hp. Max heal 35 (bouncy walls required). Marble not affected by wind. Air strike weapon. Yellow category weapon.

11th weapon pack

Electric Shower - shoot a rocket that deals damage 10 and does a small hole in terrain, but when it is 2 seconds in the air, it'll explode and 50 small blue balls with electric effects (like dragon storm) will burst out each dealing damage 1, making a hole in terrain and electrocuting enemy (like taser). This weapon can basically deal damage 60, but it explodes after 2 seconds, not 1 second like whirligig or mortar (you must shoot this rocket higher). So it'll work more like a shower. Red category weapon.

The Death - throw a white skull with black flame waving after it. This skull deals damage 10 and damages terrain a little. Enemy is now burning with black flames and after 3 turns it will deal 30 damage to him (when he is healed in these 3 turns, this effect will stop and he won't forfeit the 30 hp). Max damage 40. Red category weapon.

Hedgehog Dance - throw 2 spiked metal balls tied to each other with a metal chain (the chain won't be that long and will keep the balls close to each other). After 3 seconds both of them will explode, deal damage 15 and make a hole in terrain. Max damage 30. Not affected by wind. Yellow category weapon.

Frozen Bouncer - shoot a bouncer with white and blue stripes and ice crust all over it. This bouncer bounces 5 times and every time it hits the ground it deals damage 5, makes snowflake radius and freezes opponent. Max damage 25. Yellow category weapon.

Splurge Multi-Missile - green multi-missile cannon that shoots out 10 small splurge blobs each dealing damage 3 and making a huge splurge radius. Max damage 30. Yellow category weapon.

12th weapon pack

Acid Sprinkler - 5 acid drops will squirt out from this yellow gun each making a small yellow bubbles radius and dealing damage 1. The enemy is now affected by the acid and there's 50% chance that he will lose 10 hp for 3 turns. Max damage 35. Yellow category weapon.

Blueberry Cannon - shoot 10 bouncy blueberries. Each will bounce 5 times making hole in terrain and dealing damage 1 with every bounce. Max damage 50. Yellow category weapon.

Infernal Disc - throw a black and orange disc with fire flames burning around it. It has got a skull symbol in the middle. It will fly only straight (like sniper rifle). So you have got another weapon with which you can do sniper-in-the-air tricks. Only difference is that this weapon does a radius and deals damage 28. Not affected by wind. Yellow category weapon.

Jetpack Robot Panda - the robot panda is back... But now with a jetpack. He looks like a robot panda but he has got rockets on his back so he can fly. He's controllable with arrowkeys (like Eggles' airplane or RC Swarm). You have 15 seconds to crash him to the terrain or to your enemies. When he crashes, he makes a hole in terrain and deals damage 10. Then 5 pieces of broken machinery will burst out each dealing damage 5 and damaging terrain a little bit. Max damage 35. Robot panda not affected by wind. Red category weapon.

The Eggpocalypse - press a button and 15 things will fall from the sky in a line all over the game: grenade (explodes after 3 seconds dealing damage 5), bazooka (explodes on impact dealing damage 5), bouncer (will bounce 5 times and then explode dealing damage 5), dynamite (explodes after 5 seconds dealing damage 5 and making a big hole in terrain), splurge blob (makes a splurge radius and deals damage 5), old boot (no radius, deals damage 5), knife (normal throwing knife that deals damage 5), big-boom (makes a very big hole in terrain and deals damage 5), raspberry (needs 1 bounce to explode and then makes a hole in terrain and deals damage 5), windup penguin (marches 5 seconds and the explodes dealing damage 5), ice bow (deals damage 5, makes snowflake radius and freezes opponent), dirt bomb (works like normal dirt bomb), bloodsucker (deals damage 5, makes a hole in terrain and heals you by 3 hp), egg-seeking missile (seeks the nearest egg and deals 5 damage to him), bow (deals damage 5, no radius). Max damage 70 (impossible to deal). Grenade, dynamite, old boot, knife and windup penguin not affected by wind. Air strike weapon. Red category weapon.

13th weapon pack

Bomb Collection - throw 5 black bombs with a burning wick on the top. Smallest bomb, small bomb, medium bomb, big bomb and biggest bomb. The smallest explodes after 1 second making a tiny hole in terrain and dealing damage 3. The small bomb explodes after 2 seconds making small hole in the terrain and dealing damage 6. The medium bomb explodes after 3 seconds making a hole in terrain and dealing damage 9. The big bomb explodes after 4 seconds making a big hole in terrain and dealing damage 12. The biggest bomb explodes after 5 seconds making a very big hole in terrain and dealing damage 15. Max damage 45. Not affected by wind. Red category weapon.

Dart Rocket - shoot a brown rocket that makes a small hole in terrain and deals damage 10, but when remains 1 second in the air it explodes and 5 small darts burst out each dealing damage 6. They don't have any radius. Max damage 40. Yellow category weapon.

Angry Bees - throw a bee queen on someone. The bee queen deals damage 5 and doesn't make a radius (so it can hit only 1 player). Now the player will be afflicted by angry bees for 3 turns. Each of these turns there will fly 10 bees from the sky and attack him. Every bee will make a small hole in terrain and deal damage 1. Max damage 35. Bee queen affected by wind, other bees not affected by wind. Air strike weapon. Yellow category weapon.

Toxic Waste - throw a green dirty barrel with toxic symbol on it. It's heavy so won't fly that far (like dynamite). It explodes after 5 seconds making a big hole in terrain and dealing damage 15. Then there will burst out 5 green dirt bombs (they create terrain like normal dirt bomb but the created terrain is green). Barrel not affected by wind. Yellow category weapon.

Winged Missile - shoot a small blue rocket with wings made of white feathers. It will fly two times higher than other weapons (so in normal gravity it behaves like that low gravity is on). Explodes on impact dealing damage 25 and making a small hole in terrain. Yellow category weapon.

14th weapon pack

Emerald Hammer - go close to someone and smack him with this big green emerald hammer. It will deal 10 damage to him and toss him away like pan. When he lands, 5 spiky emerald crystals will fall from the sky in a line (so they will cover half of the area as arctic barrage does). Each makes a hole in terrain and deals damage 5. Max damage 35 (requires bouncy walls). Not affected by wind. Air strike weapon. Yellow category weapon.

Black Sabbath Rocket - shoot a small black rocket that explodes on impact dealing damage 3 and making a tiny hole in terrain. 3 small black spiders will jump out and will run around the place for 5 seconds (like windup penguin), then they will explode, make small hole in terrain, deal damage 1 and the opponent will now be affected by the death effect (he will burn with black flames and after 3 turns it will deal damage 30). Max damage 36. Spiders not affected by wind. Yellow category weapon.

Strawberries - throw 5 red strawberries. Each requires 1 bounce before it is activated (like raspberry), then it will explode, make a hole in terrain and deal damage 6. Max damage 30. Yellow category weapon.

Magic Clock - use this golden clock and hp, position of eggs, shape of terrain and ammo will be like it was before 3 turns. So it is something like a time machine. Not affected by wind. Yellow category weapon.

Birthday Cake - throw a birthday cake with pink and white icing on someone. It will explode on impact, make a hole in terrain and deal damage 30. 5 pieces of cream will pop out of it each making a small hole in terrain and healing by 5. So the opponent will lose 30 hp but will be healed so it'll deal something around 15 damage. This weapon is awesome with wind because it can blow the cream on you or your teammates. Max damage 30, max heal 25 (requires wind). Yellow category weapon.

15th weapon pack

Laser Cannon - shoot a laser beam from this cannon that flies straight (like sniper) and when hits the opponent it deals damage 22, creates a tiny hole in terrain and makes the throw away effect (like taser). Not affected by wind. Yellow category weapon.

Magic Beans - throw 3 brown beans. Each of them will make a green shoot of terrain when touching the ground. The shoots look like the ones from the 'Green Shoots' map. Blue category weapon.

Triplet - shoot a red ball with a black star on it (similar to multiplier). It will explode on impact, make a hole in terrain and deal damage 1. 3 same balls will pop out and do the same, from each of these balls there will pop out another 3 and then this will happen 1 more time. So the max damage is 1+3+9+27=40. Yellow category weapon.

Watermelon - throw a green watermelon on someone. It will explode, deal damage 25, make a huge hole in terrain and create a pink radius with black pips in it. Blue category weapon.

Death Bomb - throw a big black bomb. There's a white skull symbol with blinking red eyes on the bomb. It's heavy so won't fly that far. It explodes after 5 seconds making a hole in terrain, dealing damage 20 and causing the death effect (he will burn with black flames and after 3 turns it will deal damage 30). Max damage 50. Not affected by wind. Red category weapon.

16th weapon pack

Fire Meteors - throw a burning marble and from the sky there will fall 14 fire meteors. Each will make a fire radius, deal damage 2 and burn the opponent (he will forfeit 5 hp for 3 turns). Max damage 28+fire damage=43. Not affected by wind. Air strike weapon. Red category weapon.

Pomegranate - throw a pomegranate that'll deal damage 10 and 3 red pips will pop out each dealing damage 2. But the pomegranate will bounce 5 times before exploding and will grow bigger and there will be more pips with every bounce: 0 bounces - 3 pips, 1 bounce - 6 pips, 2 bounces - 9 pips, 3 bounces - 12 pips, 4 bounces - 15 pips, 5 bounces - 18 pips. Max damage 46. Yellow category weapon.

Healing Shield - use it and you'll gain 10 hp, now there will appear winged heart above your egg (it shows everyone that you have healing shield activated). The healing shield will heal you 5 hp when someone deals damage to you (fire, poison and ice will be removed by the heal). Example: you have 15 hp and you activate the healing shield, the opponent hits you with bazooka to finish you off, it deals 15 damage but you get 5 hp back thanks to the healing shield, so you'll survive and kill him. The healing shield will last for 3 rounds. Max heal 70 (when it's 2v2v2 and all opponents are piling you for those 3 rounds in which you have the healing shield activated: 10 heal when you activate the shield, +5 hp for each dealt damage, each opponent plays 3 times in 3 rounds, 3x5=15, there are 4 opponents in 2v2v2, so 15x4=60, 10+60=70). Not affected by wind. Yellow category weapon.

Cluster Rocket - shoot a grey rocket that'll explode on impact, make a small hole in terrain and deal damage 10. 5 cluster bombs will pop out each dealing damage 5 and making a tiny hole in terrain. Max damage 35. Yellow category weapon.

Fireworks - throw a colorful box with golden stars on it that'll explode after 3 seconds making a hole in terrain and dealing damage 3. 5 fireworks will fly out of it each exploding on impact, making a tiny hole in terrain and dealing damage 2. 5 colorful sparks will burst out of each firework dealing damage 1. Max damage of each fire work is 7, max damage of whole weapon is 38. Colorful box not affected by wind. Yellow category weapon.

Weapon Pack 17

Poisonous Dart - Shoot a dart that deals damage 20. Needs direct hit to deal damage (it doesn't have any radius). Causes poison (-4 hp for 5 turns). Max damage 40. Red category weapon.

Plasma Ball Launcher - Shoot 6 plasma balls each dealing damage 6 and making a hole in terrain. Electrocutes the opponent (like Taser). Max damage 36. Red category weapon.

Magnet - This weapon will send magnetic waves that will pull the opponent to you. They can reach the opponent only if he is close enough (limited distance) but they can go through terrain (like Flamethrower). Magnet doesn't deal damage but it can be useful for strategic purposes (pulling iced opponents together or pulling opponent to yourself so you can deal more damage with close range weapons). Not affected by wind. Green category weapon.

Chainsaw - Go close to the opponent and slash him with the Chainsaw! Close range weapon (like Frying Pan or Taser). Deals damage 38. Makes a "VROOM VROOM" sound. Not affected by wind. Red category weapon.

Sunny Side Up - Shoot a fried egg that will bounce 3 times. It will deal damage 10 and make a big hole in terrain with every bounce. Max damage 30. Yellow category weapon.

Weapon Pack 18

Peace Treaty - Use this and there will be peace for 2 turns. That means you can't attack your opponent and your opponent can't attack you. Attacking the opponent during peacetime will have the same effect as attacking your teammate. Players can heal, teleport, trap someone in a dirt or just skip turns but no violence. You can get only 1 peace treaty per game. Not affected by wind. Blue category weapon.
Spoiler :
[Image: E7nvfRf.png]

Magnetic Dynamite - Throw this heavy bomb and wait 5 seconds. When the time is up it starts transmitting electric waves that will pull all eggs in a huge area to the dynamite. Then it explodes and deals damage 15. This weapon would be cool in team games because if you threw it in between two opponents it would pull them to the dynamite and then deal damage to both of them. Plus they would be close to each other so you could do more double damage next turn. Not affected by wind. Yellow category weapon.
Spoiler :
[Image: Op2tcic.png]

Ammunition Box - Throw this box and when it lands it will open. Above it there will appear a picture of a random weapon from the game. It can be any weapon, dirt bomb, meteor strike, anything (it depends purely on luck). When a player comes in contact with the opened ammunition box it will disappear and the player will get 1 ammo of the weapon which was in there. You can use this to supply your teammates with ammunition when they're running out of it. Not affected by wind. Green category weapon.
Spoiler :
[Image: JAoDgSp.png]

Golden Sniper Rifle - It will shoot a golden bullet that has got same physics as the normal sniper bullet (flies straight and requires direct hit to do damage). It deals 40 damage when you shoot across the whole map, but when you come closer to the opponent it deals less damage. And when you're standing right next to him it deals only 8 damage. So it forces the players to aim from a farther distance instead of doing those easy close up shots. Not affected by wind. Yellow category weapon.
Spoiler :
[Image: NHVDsXH.png]

Cupcake Bomb - Throw it and wait 3 seconds. Then it explodes, makes a hole in terrain and deals 20 damage. The cherry on top will start bouncing around the place, doing a small hole in terrain and dealing 5 damage with every bounce. It disappears after 5 bounces. Max damage 45. Cupcake not affected by wind, cherry affected by wind. Red category weapon.
Spoiler :
[Image: REzU8fd.png]
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05-24-2015, 10:46 AM
Post: #2
RE: Jachym's weapon ideas
Loved molotov cocktail and teleport madness ,they are somethin bew to the game
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05-24-2015, 05:07 PM
Post: #3
RE: Jachym's weapon ideas
Thanks very much. Molotov cocktail was in BEO1, but it was doing 20 damage and didn't have the fire effect Smiley_Dead.
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05-24-2015, 06:16 PM
Post: #4
RE: Jachym's weapon ideas
The invisible egg potion rocks..lol.

Great ideas and detailing too Smiley_ThumbsUp

The greatest trick the devil ever played was convincing the world that he did not exist. ~ Charles Baudelaire
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05-24-2015, 06:41 PM
Post: #5
RE: Jachym's weapon ideas
Thanks buddy Smiley_Smile. The invisible potion comes in handy when it's 3vs3 and both your teammates are dead.
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05-24-2015, 07:42 PM
Post: #6
RE: Jachym's weapon ideas
Wow nice ideas i loved them Smiley_Smile

Long live Jahseh
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05-24-2015, 10:28 PM
Post: #7
RE: Jachym's weapon ideas
(05-24-2015 06:41 PM)Jachym designer Wrote:  Thanks buddy Smiley_Smile. The invisible potion comes in handy when it's 3vs3 and both your teammates are dead.

I find myself 100% agreeing with that Smiley_BigGrin

The greatest trick the devil ever played was convincing the world that he did not exist. ~ Charles Baudelaire
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05-24-2015, 11:24 PM
Post: #8
RE: Jachym's weapon ideas
nice ideas Jachym i liked it
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05-24-2015, 11:25 PM
Post: #9
RE: Jachym's weapon ideas
If you set a game for 100 health, if you use the Shuriken for that, way too much health taken off of a player.
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05-24-2015, 11:45 PM (This post was last modified: 05-24-2015 11:45 PM by Jach.)
Post: #10
RE: Jachym's weapon ideas
Lots of weapons can do 50 damage, Whirlygig, Paper Plane Bomber, Meteors, Falling Elephants, Splurge Grenade, Grenade Launcher, Bring the Rain, Fridge and maybe the dragon storm. This shuriken can't do damage from the initial shot + damage from the smaller shurikens because the initial shot isn't explosive like mortar or whirlygig. And you need some skill too to do max damage. I'll just say there are much better weapons. But thanks for replying.
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