New Weapon - Boomerang
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01-30-2015, 01:35 PM
Post: #11
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RE: New Weapon - Boomerang
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01-30-2015, 07:51 PM
Post: #12
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RE: New Weapon - Boomerang
I think 10 damage is underpowered (it's hard to hit 3 targets in a straight line! Most of the time your three opponents (provided you have three to begin with) won't be even close to colinear).
Other than that, seems fun! |
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01-30-2015, 07:53 PM
Post: #13
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RE: New Weapon - Boomerang
Well the Donkins can always change that haha
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01-31-2015, 12:58 AM
Post: #14
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RE: New Weapon - Boomerang
Good Idea! I support!
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01-31-2015, 03:28 AM
Post: #15
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RE: New Weapon - Boomerang
Nothing unexpected from zuko !
Great job bro ![]() |
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01-31-2015, 04:27 AM
Post: #16
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RE: New Weapon - Boomerang
Take in good details and not so familiar with other weapons. Great job for your first weapon I will not call it plagiarism as you have executed it very nicely with good details, but seems the only problem to damage as this weapon will be not good in 1v1.
“After you find out all the things that can go wrong, your life becomes less about living and more about waiting.”
― Chuck Palahniuk, Choke |
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01-31-2015, 04:45 AM
(This post was last modified: 01-31-2015 11:36 PM by Zuko.)
Post: #17
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RE: New Weapon - Boomerang
There are some weapons that aren't good in 1v1, but it all depends on the Donkins. If they implement the weapon and put 15 damage, it will be just fine, as it's maximum power will be 30 damage per egg.
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01-31-2015, 04:51 AM
Post: #18
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RE: New Weapon - Boomerang
Nice. Way to go.
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