Post Reply 
 
Thread Rating:
  • 2 Votes - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Damage Penalty to Big Explosions
03-29-2016, 05:09 AM
Post: #1
Damage Penalty to Big Explosions
In the past I've covered my extreme distaste for the innumerous amount of people that choose to play with big explosions and jump, but i'm going to cover a different base here.

First, a look back at history. . . .
When x2 Xplosion came out, I too thought it was cool. I mean, more explosions = more fun right? At least that's what i thought. I played with it for a time, then one day i played a normal setting game, (this is all before r. gravity was released) and i realized that i had played on big explosions for so long that my aim has become faltered. I realized then, that playing on big explosions affects your skill and aim in the game in a highly negative way. I never went back to it after that, as to me...precision means more.

Now here we are today, smothered with pro games that ONLY have big explosions. If you watch careful on nearly all these games, the individuals hosting have an off-aim themselves. Should you take them and instantly put them in a normal setting game you'd notice that their shots would be so far off that it would be laughable considering their level and experience.

I strongly believe in two things:
1. People should challenge themselves so they excel and get better.
2. That constant 'luck' shots shouldn't be a deciding winning factor in games.

I propose that there be a damage penalty to using Big Explosions in your game. 1/3 of all damage per shot become deducted, in the same fashion that using skill shot close-range has a decreased damage output. For those that really enjoy using big explosions, this has little effect to them because they are still able to use and see their beloved over sized explosions, and will still be able to maintain and win their games in much the same way that they do now.
Though it would also dissuade people from using this as a crutch if they desire a higher damage output. My hopes would be that it would increase the amount of people that play in actual pro settings, using one or more of the other more difficult settings. (IE: wind, low gravity, random gravity).

I can join a random pro lobby in 1v1, (always has x2 Xplo & jump) and regardless of their level compared to mine, and how much higher in level I am they will stay and play because (i have calculated) regardless of my expert skill level in playing per game the opponent has a 30% chance of winning due to the big explosions overriding the need for accuracy for their weapons.
Compared to, me hosting my own pro game with wind and gravity, people will join/leave and join/leave my lobby for several minutes before I can actually get a game going, and the only people that stay to play are people that are lvl 40 and lower.
Example:
tchiko02 has joined the game.
tchiko02 has left the game.
jaktozetonejde has joined the game.
jaktozetonejde has left the game.
wiktorro44 has joined the game.
wiktorro44 has left the game.
Venexic has joined the game.
Venexic has left the game.
Jonnydecreo has joined the game.
Jonnydecreo has left the game.
TheMAdGAmer566 has joined the game.
TheMAdGAmer566 is ready.

TheMAdGAmer566 was lvl 12, everyone else was lvl 70+, some being as high as 3rd prestige. They refuse to play games that require higher difficulty. In the rare cases that someone of decent level does stay to play my hosted game they will rage quit within 1-3 turns. Getting kills is a pain.

I believe that more people would be apt to stay and play more difficult games if more people actually hosted more difficult games.

You all might take this as I'm complaining, I am, but not for what you think I am. I desire the general skill level of the BEO community to increase, I WANT to play challenging games. I WANT people to learn and know the various more difficult settings. I strongly believe that if more people did host using more challenging settings that the community as a whole would be more accustomed to playing on them.

In BEO1 there was wind. Lots of non-pro users learned how to play with wind because there was so many pro games using wind. Understand the point I'm trying to convene?

I believe that by adding a damage penalty to Big Explosions will not only even things out, it will also equalize the inaccuracy of shots to make it more fair. At the same time it would give an incentive for people to create lobby's that do not have this horrible setting.

Find all posts by this user
Warn the author for this post
Post Reply 


Messages In This Thread
Damage Penalty to Big Explosions - Vexis - 03-29-2016 05:09 AM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)