I am fond of the Map Editor option in the original game. Aside from any bugs or whatnot, I was hoping that you would include the Map Editor option in this new game.
It is possible that they will never include a map editor, as you could easily make a highly unfair terrain. They could make a map editor with a forced symmetry, I suppose.
they could just have admins spying on people with user created terrains. and if they see that map. there in big doo doo

yeh i dont like big doo doo either seen it many times
instead of map editors make some creative maps 5-6 which only allow to have in pro
that could solve problem.
I don't know if this is even possible for the donkins. But. You can still edit maps. but if you were making a map close to the shape of the flat map or the map with holes. it could like not let you or pop up a warning or something.
If the map editor had the symmetrical option installed as a default; then all the maps would be exactly even for both sides. At least that is how I have created all of my maps so far.
I also would like the terrain editor back. It was a cool feature and allowed for unique games to be played, not to mention it enables creativity to be shown. Though I am not sure how it would be created since the terrains in BEO2 are more complex(perhaps, we could be given a color palette, pencil tools, and eraser in the terrain editor and we can draw the terrain). I agree that the unfair terrains that were sometimes created in BEO1 were aggravating, but I don't think that means terrain editor should be completely cut out. Maybe there could be a voting system on the terrains, and if a terrain got a certain number of downvotes(ex: 10-20) it was removed, and if it got a certain number of upvotes(ex: 50?), the Donkins could consider adding it to the terrain options.

Like you guys said, symmetry is the absolute perfect solution to the custom maps problem. Wanna trap someone? You get trapped too. Someone should PM the Donkins about this, I see no flaws in this plan.
I think you guys are forgetting that you get slightly random spawn points, along with the fact that the sides of each team (red/blue) randomly switch. I believe that the Donkin's did this on purpose, because they eventually intend to re-apply the map editor. And it would help keep trap maps from being effective.