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1:16 am June 30, 2012
| supermario
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| Badder than Bad | posts 2335 | |
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ok so if u support say u do
I SUPPORT
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A legend
Playing Bad Eggs since November 2011
Forum since March 31st 2012
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1:21 am June 30, 2012
| troll2
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| Rotten to the Core | posts 924 | |
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Pure Evil said:
Quitters+Ragers=Stupid ideas. THat is how this topic was born.
i think that the only stupid thing here was your last comment
if u dont have something productive to say, dont say nothing.
ur free to agree or not .
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1:30 am June 30, 2012
| Yellowdagger
| | Do A Barrel Roll! | |
| Badder than Bad | posts 2567 | |
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Agreed, right there
20 stinking matches, and 20 times they quit
But If you kill yourselft, it doesn't count to it, you just lost
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1:46 am June 30, 2012
| supermario
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| Badder than Bad | posts 2335 | |
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i got up to 57 win streak form quitters
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A legend
Playing Bad Eggs since November 2011
Forum since March 31st 2012
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12:23 pm June 30, 2012
| Cheatyface
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| Very Bad Egg | posts 382 | |
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Any "insanely harsh" proposal for dealing with quitters will first need to address the problem that the server is a buggy, crash-ridden, and unstable pile of bilge that constantly disconnects. Until extremely solid fault-recovery procedures are implemented, there's not a really good way to distinguish any single disconnection from another network/server failure.
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Only the best serve me, let the others moan.
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8:02 pm June 30, 2012
| rata536
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| Very Bad Egg | posts 328 | |
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Maybe when a player quits, his egg is controled by a AI, not very skilled, of course.
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8:54 pm June 30, 2012
| cristian
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| Bad Egg | posts 223 | |
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Guest-Animal said:
ok so if u support say u do
I SUPPORT
Yellowdagger-Mage said:
Agreed, right there
20 stinking matches, and 20 times they quit
But If you kill yourselft, it doesn't count to it, you just lost
Grim-Cat said:
You know what? Yes, I'm double posting. And you know what else? Egging quitters! Hope they lose 1000 XP each quit.
Games played: 15
Games won: 15
Kills: 0
Cristian said:
I agree.
XP penalty is the solution. I like the Formula.
I AGREE
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11:22 pm June 30, 2012
| egg666
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| Badder than Bad | posts 2067 | |
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that's what we really need, AI controlled players.
/end sarcasm
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12:00 am July 1, 2012
| Yellowdagger
| | Do A Barrel Roll! | |
| Badder than Bad | posts 2567 | |
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egg666 said:
that's what we really need, AI controlled players.
/end sarcasm
I suggested that
http://www.badeggsonline.com/f…..gs/#p37046
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12:12 am July 1, 2012
| egg666
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| Badder than Bad | posts 2067 | |
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yd-m: you aren't 1st nor last and there've been suggestions that players could clone themselves.
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12:15 am July 1, 2012
| Yellowdagger
| | Do A Barrel Roll! | |
| Badder than Bad | posts 2567 | |
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egg666 said:
yd-m: you aren't 1st nor last and there've been suggestions that players could clone themselves.
ik, I did suggest that in a different way though
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12:30 am July 1, 2012
| egg666
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| Badder than Bad | posts 2067 | |
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yea you suggested fighting against AI but even then you aren't 1st nor last, you might be 1st to suggest fighting against AI which gets tougher and tougher but not sure (prolly not 1st).
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8:49 am July 1, 2012
| Cheatyface
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| Very Bad Egg | posts 382 | |
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rata536 said:
Maybe when a player quits, his egg is controled by a AI, not very skilled, of course.
Well, in SSL, when a player quits, his egg is controlled by his teammate. Best feature ever. It makes me actually WANT people to quit.
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Only the best serve me, let the others moan.
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1:23 pm July 1, 2012
| troll2
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| Rotten to the Core | posts 924 | |
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well we can add this fucntion to the formula, so the quiter lost experience acord the formula + his/her shell stay in the battle wit the same life but can be controlled by a team mate who is selected in a random way.
way in a random way, well to keep the skill factor, it cant be fair (for enemy side) if u give the shelll to the higer lvl form the teamin a 3 vs 3.
in case of 2 vs 2 well theres only one option.
but still want a xp penalty for those quiters. say YES to the formula.
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6:44 pm July 1, 2012
| rata536
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| Very Bad Egg | posts 328 | |
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Okay, this is the way:
When a player quits, he lost rep and xp (based on players health and number of them). After that, the egg doesn't disappear, it is controlled by his teammates. Obviously, with all the weapons and skills of the player that quitted. So, if the quitter was a novice, it has almost nothing; if the quitter is a player with all weapons, they are still usabe in that game.
Edit: the quitter egg its showed like an hologram.
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7:05 pm July 1, 2012
| Slim
| | My house | |
| Moderator
| posts 1127 | |
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rata536 said:
Okay, this is the way:
When a player quits, he lost rep and xp (based on players health and number of them). After that, the egg doesn't disappear, it is controlled by his teammates. Obviously, with all the weapons and skills of the player that quitted. So, if the quitter was a novice, it has almost nothing; if the quitter is a player with all weapons, they are still usabe in that game.
Edit: the quitter egg its showed like an hologram.
You're right…. This is the way!
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Champion of the Second Shell-Crushers Tournament!
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7:14 pm July 1, 2012
| kill regard
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| Bad Egg | posts 238 | |
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what a noob kull was bit by a guest
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11:07 pm July 1, 2012
| cristian
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| Bad Egg | posts 223 | |
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agree
And John and Rob should read this and reply something about people are saying.
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12:54 am July 2, 2012
| WHICH NAME CAN I
| | Twisted | |
| Lean, Mean Egging Machine | posts 1238 | |
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Wheres the mind machine that sucks there last game out of their head? Your saying they lose exp.
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WHICH NAME CAN I
Helping people choose names since 1945
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1:27 am July 4, 2012
| troll2
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| Rotten to the Core | posts 924 | |
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now, if they changed the eggilibrum and restore wepons, well hope rob and john make this possible
so please ppl now we need to know
Formula + controlling the shell.
(total health of all players x number the players remain ) = total xp the quitter will lose
and the shell of the quitter remain at fiel and randomly (in case of 3 vs 3) the team mate can control the shell wit all the wepons
and skill the quitter shell still have.
just say agree or disagree to tell john and rob wat ppl want
I AGREE
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