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Weapon Levels
01-12-2014, 11:07 PM (This post was last modified: 01-22-2014 02:02 AM by crazeddoctor.)
Post: #1
Weapon Levels
i was just thinking, to help for players who play a lot ( or pay a lot haha ) that they could upgrade their weapons however ever so slightly, unlocking "Skins" for the weapon to give it a custom look. Other ideas could be a larger blast radius for grenades, so for weapons players use more can be more useful to them. but now just take a moment and imagine throwing a golden grenade at another egg Smiley_BigGrin


*Edit* I realize that the damage modifications would be even more unfair, so i have removed them from my post

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01-12-2014, 11:44 PM
Post: #2
RE: Weapon Levels
Haha, I LOVE the skins idea! I love all forms of weapon customization! In fact, I prefer to use good looking guns over OP destroyers. Just imagine, a golden pan, a golden nade (as you have stated) Gold penguins, heck, even golden health nades!

I have to disagree with the extra damage idea, though, becausse it gives an even further unfair advantage over newer players.

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01-13-2014, 12:54 AM
Post: #3
RE: Weapon Levels
As Dragon said, paints and skins are awesome ideas, as is the idea of leveling up. But he's also right in that the extra damage would cause a bigger gap between those of us who've played for a while and those just starting. Even the people still coming from BEO1 are at a disadvantage just because the gameplay is so different, no need to make that any worse.

The other problem I see is how would you implement it? From where I'm standing (or sitting and typing), you'd have to create a completely new menu just for the customizations. And for the weapon selection, would it be a side-scroll with a skin drop-down and weapon preview? Or how do you see that as being? And how many levels would there be?

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01-13-2014, 02:44 AM (This post was last modified: 01-13-2014 02:46 AM by crazeddoctor.)
Post: #4
RE: Weapon Levels
Every idea needs a little refinement right? Smiley_BigGrin but i was thinking that the common weapons ( never needed to be unlocked ) have 5 basic levels then the unlockable one's throughout the levels might have anywhere from 6-7 levels and the last level of them would be a golden version. But the packs have the most ( 10 )

Oh and @Tenchi yeah i do believe that another tab would have to be implemented ( maybe in the weapons menu? ) and change each one individually

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01-13-2014, 03:23 AM
Post: #5
RE: Weapon Levels
The idea is cool.
I like "skins" idea. Its pretty cool! Smiley_Smile
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01-20-2014, 07:54 AM
Post: #6
RE: Weapon Levels
sounds goood supported Smiley_BigGrin and maybe add cool new looks to the weapon as well
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01-21-2014, 12:08 PM
Post: #7
RE: Weapon Levels
It would be ok like for each level you can increase your weapons like 1 point and the max is 5.

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01-21-2014, 12:10 PM
Post: #8
RE: Weapon Levels
Not to be a downer, but i posted something like the 'skins' idea in the BEO1 forum before BEO2 existed.. It obviously wasnt passed..
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01-21-2014, 09:41 PM
Post: #9
RE: Weapon Levels
I support the skins-idea it would be cool with weapons in different colors.

However the damage-idea will be unfair, therefore i will not support it.

“Only the dead have seen the end of war.” ― Plato
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01-22-2014, 01:20 AM
Post: #10
RE: Weapon Levels
definitely supported i love it!

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