In-air rotation
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01-11-2014, 01:32 PM
(This post was last modified: 01-12-2014 05:34 AM by rata536.)
Post: #1
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In-air rotation
Ok, I posted the bad thing, so here I come with a good thing.
What if, when an egg is in the air, flying becouse it got hit by a pan or becouse of the explosion forces, it starts rotating around it's axle? Then, when it hits the ground, it makes a full twist to stand proud and straigth again. It's a simple effect that can be funny, and won't cause problem with slow PCs since it's not adding more particles, it's just a rotation of an image. I have made a Gif showing the full animation, but with this program I'm unable to set different frame rates; the in-land twist should be 4x faster, like an "I'm okay, lets keep figthing!". ![]() 1/11 16:34 - Gif updated |
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01-11-2014, 02:51 PM
(This post was last modified: 01-12-2014 06:34 PM by Isn't It A Pity?.)
Post: #2
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RE: In-air rotation
Haha. Nice idea. I also like the animation too.
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01-11-2014, 07:16 PM
Post: #3
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RE: In-air rotation
Nice idea!
I like the animation too. ![]() |
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01-11-2014, 07:36 PM
Post: #4
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RE: In-air rotation
saw ur good ideas in beo1 forum too
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01-12-2014, 03:16 AM
Post: #5
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RE: In-air rotation
Very nice idea, keep the ideas coming.
“Only the dead have seen the end of war.” ― Plato
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01-12-2014, 05:36 AM
(This post was last modified: 01-22-2014 12:12 PM by rata536.)
Post: #6
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RE: In-air rotation
Gif updated. Speed changes simulated by deleting frames, and cloned final frame several times to give an interval.
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01-12-2014, 09:58 AM
Post: #7
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RE: In-air rotation
Haha, very cool idea, I like it!
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01-12-2014, 12:54 PM
Post: #8
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RE: In-air rotation
Very interesting idea. Thanks for the visual aid as well, it was very useful
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01-12-2014, 02:01 PM
Post: #9
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RE: In-air rotation
Eggtastic! Like the idea and hope this can be in BEO2.
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01-12-2014, 02:53 PM
Post: #10
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RE: In-air rotation
not bad
![]() ![]() ![]() |
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