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Weapon Ideas
08-04-2016, 10:43 AM (This post was last modified: 08-11-2016 10:42 AM by sharkman0101. Edit Reason: Added Suggestion Pack 3)
Post: #1
Lightbulb Weapon Ideas
*This is my first suggestion, so just a heads up. But don't go easy on criticizing it, that's why all of you are here. I can take your words. I might add more weapons soon and maybe even other ideas.*


Spoiler :
Suggestion Pack 1

1. Sledge - "An airstrike that summons a giant sledge on your opponents, sinking them down to the bottom."

A crossbow-like weapon that fires a brown, steel-lined airstrike. This works like any other airstrike, with similar physics, except for the fact that is as heavy as dynamite. Once it settles down, a giant wooden pillar the size of 2 eggs comes striking down, and it pushes eggs down to the bottom of the map, also breaking terrain in it's way. It is similar the digger, except it is harder to get out of holes made from it, and it can easily take down a high-up opponent. Once it slams down, it quickly rises back up, dealing 15 to any egg in its path.

Max Damage - 15 ~ Stash Cooldown - 3 games ~ Is unable to be used on cavern maps

2. Boomerang - "Use this wonderful weapon to attack opponents under a roof, as after a short amount of time, it will come back flying the opposite way! Just be careful not to let it hit you..."

You can tell what it would look like. A boomerang. But, it can be used to hit someone that is hiding in an r-shaped cavern, or be used to make sick trickshots.(If you are into that...). Or if you are cheap, just get right in front of someone's face and just whack them with it. It has a 2 second delay before it comes back at you, so aim accordingly.

Max Damage - 28 ~ Stash Cooldown - 4 games ~ Disappears when an egg or wall is hit, or after the round ends. ~ Comes back at you in 2 seconds

3. Bullet Grenade - "The direction of the key you press will make a bullet come straight out of the grenade in that direction, unable to lose momentum."

A grenade that launches a bullet in the direction of the arrow key(or letter) you pressed. It looks like the homing cluster grenade, but has 4 holes in each direction and is green/grey. Once you press one of the directions, that would make it launch a bullet that never loses momentum in which the direction you shot it. Once a key is pressed, the grenade disappears. But after 10 seconds, the grenade disappears without shooting anything. The bullet does 30.

Max Damage - 30 ~ Stash Cooldown - 4 games ~ Activated by W,A,S,D,^,<,v,>. - 10 seconds before it disappears ~ Bullet disappears when it hits an egg or wall. ~ Bullet travels the same speed as the sniper's bullet.

4. Glass Cannon - "A nifty firearm that packs a bigger punch when you have less health!"

Simple. A translucent cannon that shoots a glass ball at the opponent. The less health you have, the more damage it deals. You can only have one a game(if you get one). The projectile is heavy like dynamite, and has the explosion radius of the goo launcher. Below shows the damage output of how much health you have.
I put percentages because pro games can have different health.

100% - 5
90% - 10
80% - 15
70% - 20
60% - 25
50% - 30
40% - 35
30% - 40
20% - 45
10% - 50

Max Damage - 50 ~ Stash Cooldown - 4 games ~ Explosion radius - Slime Launcher ~ Explodes when it hits a wall or egg ~ Only one per game if you have one

5. Richochet Rifle. - "Shoots a laser that richochets off walls until an enemy egg is hit."

This weapon is very simple. It is a red, more technological looking version of the rifle that shoots a laser that looses no momentum and keeps bouncing off terrain like it hit a bouncy wall until it bounces 10 times or it hit an enemy egg. It is good for hitting an enemy in a tight spot. It only has 10 bounces then it must hit an egg or the next time it hits a wall it will disappear. Another aesthetic is that the laser leaves behind more laser wherever it goes.

Max Damage - 18 ~ Stash Cooldown - 2 games ~ Bounces only 10 times ~ Disappears when an egg is hit or it hits terrain after 10th bounce ~ Bullet speed is half of the sniper rifle ~ Not affected by wind

Spoiler :
Suggestion Pack 2 *Added on 8/4/16*

1. Spiked Roller - "Throw a razor sharp ball that roll across the ground until it smashes right into an egg!"

This weapon is simple. You throw a spiked ball that rolls across the ground until an egg is hit or 10 seconds has passed. It can climb up all sorts of terrain and walls in the direction of which it was thrown. It is like the Roller in Shell Shock Live, except this game is better. Smiley_Tongue

Max Damage - 20 ~ Stash Cooldown - 3 Games ~ Disappears after 10 seconds or when it hits an egg ~ Not affected by wind

2. Acid Rain - "Barrage your eggemies with posionous liquid to leave them damaged for 3 rounds!"

Works like an airstrike. Throw a green and blue ball that after it settles down, acid rain falls from the sky. 30 rain drops fall from the sky that explode when it hits the ground. If a raindrop hits an egg, they take 1 damage and get poisoned. They can get hit by multiple rain drops. The rain covers about 1/3 of the screen and the drops spread out in the range they fall like the meteors weapon.

Max Damage - 42(very tough to pull of) ~ Stash Cooldown - 4 games ~ Explosion radius of the toxic toadstool's mini bombs ~ 30 rain drops fall from the sky ~ Poison effect is normal ~ 1/3 screen coverage ~ Rain can fall from 0 to 40 degrees.

3. Egg Carton - "Throw a dozen of rotten eggs right at....other eggs...."

Similar to Pickled Volley. Except that it throws them at half of the speed as the pickles and the eggs spread twice as much. Each egg also explodes with the radius of the grape of wrath. Also, the eggs also leave a sickness effect.

Sickness - The screen becomes distorted,blurry, and wavy. It makes it much harder to aim.

Max Damage - 24 ~ Stash Cooldown - 4 games ~ Throws 12 eggs, each doing 2 damage and leaving the sickness effect ~ Eggs thrown at the spread of about 60 degrees

4. Beam Remote - "Control a beam with the arrows keys to go straight to your opponent! However, if it hits a wall or it's own trail, it will disappear!"

Control a blue beam from which you shot with WASD or the arrow keys that goes straight in the direction from which you shot it. If you press left, it will stop moving in the direction it was shot and start moving straight left. However, it can't go at an irregular angle unless it was shot in one. It will not stop until time runs out, it hits it's own trail, or an egg was hit. Useful for hitting eggs in tight spots. However, if trails are turned off, it will still show the trail to not cause problems.

Max Damage - 28 ~ Stash Cooldown - 3 games ~ Never goes away until time runs out, it hits it's own trail(reference), or it hits an egg ~ Controlled by WASD or Arrow Keys ~ Never Loses Momentum ~ Not affected by wind

5. Bag of Daggers - "Throw this "bag" in the air and after 3 seconds, it with open and launch many daggers in the air, pelting your enemies with a sharp nightmare."

Similar to the Ninja Star Grenade in BEO1. It is a "bag"(well, it's just a bomb) that is as heavy as dynamite, that after 3 seconds, it "opens" and it slightly throws up 10 daggers, then they come down with the spread of the Toxic Toadstool. Each dagger has the physics of the Throwing Knife. Each dagger does 5. Ouch.

Max Damage - 50 ~ Stash Cooldown - 4 Games ~ Heavy like dynamite ~ Each dagger has Knife Physics ~ 3 second ignition

Spoiler :
Suggestion Pack 3

1. Regeneration Potion - "A vial that when it explodes, it reveals a green aura that gives a 5 round regeneration."

It is as simple as it seems. A green Health Potion with a red cross on it, that has the same explosion radius as the Health Potion. After 3 seconds, it explodes with a green blast that gives the regeneration effect.

Regeneration - For 5 turns, and every turn in that duration, you heal 6 health for a max heal of 30 health.

Max Health Restored - 30 ~ Stash Cooldown - 2 games ~ 3 second ignition ~ Same physics as grenade

2. Tesla Orb - "Throw a Grenade-like orb that after 3 seconds after thrown, it will continuously zap the nearest egg, and then send a pushing pulse!"

A red tesla-orb with grenade physics that deals 4 damage a second(1 damage per per 1/4 second zapped) for a total of 9 seconds. It has the shock range of the explosion radius of the raspberry. It will start zapping the nearest egg after 3 seconds it was thrown. The lightning is red. Once it is done zapping, it will send one last shockwave with the radius of the raspberry, that pushes eggs with the force of a frying pan, but does no damage.

Max Damage - 36 ~ Stash Cooldown - 4 games ~ 3 second ignition ~ Grenade physics ~ Rasbperry range, raspberry size shockwave ~ 4 damage per second shocked, if an egg is not shocked for at least .25 seconds, they will take damage. Once they are shocked for .25 seconds, they will take 1 damage and so on until it releases it's shockwave

3. Hookshot - "Use this versatile weapon to either reach certain places or grab and egg and bring them to you!"

A quite simple weapon, that shoots a hook that will continue extending the chain until it hits a wall or an egg is hit. The hook does not lose momentum, like the sniper bullet. Once it hits a wall, your egg will go towards the hit area at the same speed of the hook. Once you reach the wall, your turn and ends and you will go straight down. However, it can not bounce off a bouncy wall. If this weapon hits an egg, it will make the egg come to you, with the same attributes as it did when it hits a wall, but it will also deal 15 damage to the egg that was hit.

Max Damage - 15 ~ Stash Cooldown - 2 games ~ Doesn't lose momentum ~ Travels at the speed of a sniper bullet ~ Not affected by wind(or gravity) ~ Ignores a bouncy wall, if it hits one, it will not bounce off, it will just stop and bring you to the wall.

4. Pit Trap - "Throw a deadly trap that is unseen by opponents, and once they accidentally walk into it, they fall into a deep hole, from which it would be tough to get out!"

A pacifistic weapon that forms a small, egg-sized trapped that once an egg steps on it(or slides on it), it will activate, drilling a hole that is 1.5x the size of the driller. It is also the shape of a rectangle, so even if you have jumping on, good luck getting out. Also, when you throw this weapon, the opponents and your teammates don't see where it is thrown or where it is after it is thrown. The only way for them to know a trap is there is when after you throw it, a message saying: "A Pit Trap is currently on the map! Be careful!" However, you and your teammates can still step in it, so be careful...

Does no damage ~ Stash Cooldown - 1 game ~ Can't be seen by teammates or opponents ~ Only one trap per game if you get one

5. Shuttle Rocket - "A two-stage weapon that deals a punch with it's first attack, but when your opponents think it is over, it still has another attack up it's sleeve(or engine) and homes on in the nearest eggemy!"

A rocket that works as a missile when thrown, except it has slightly more gravity resistance then other weapons(it is more floaty then others). 2 seconds after it was throw, the 3 extra engines come down with the spread of the mortar(except they go straight down), coming out the opposite side the shuttle is facing. Each of the engines does 10 damage. Except, if the shuttle has still not hit someone, after 3.5 seconds it was thrown, it will home on in the nearest egg dealing 10 damage. This weapon is easy to use in easy situations, but you will have to aim in certain situations.

Max Damage - 40 ~ Stash Cooldown - 4 games ~ 2 second ignition, then 1.5 second home in time ~ 1.25x more gravity resistance ~ Slows down when it loses the 3 extra engines

That's it for now! Tell me your thoughts and say if a weapon needs more clarification.

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08-04-2016, 10:48 AM
Post: #2
RE: Weapon Ideas
Very nice ideas hopefully they can get them in a comming update.

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08-04-2016, 11:56 AM
Post: #3
RE: Weapon Ideas
I like the idea of the Glass Cannon, it'd be interesting to see something like that in game.
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08-04-2016, 04:58 PM
Post: #4
RE: Weapon Ideas
(08-04-2016 11:56 AM)Grim-Cat Wrote:  I like the idea of the Glass Cannon, it'd be interesting to see something like that in game.

Agreed. (It would be a lot simpler if the damage was just (lost HP)/(max HP) * 45 rounded up, though.)

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08-04-2016, 07:06 PM
Post: #5
RE: Weapon Ideas
I would let the Glass Cannon go up to 50 damage, like this:

100% - 5
90% - 10
80% - 15
70% - 20
60% - 25
50% - 30
40% - 35
30% - 40
20% - 45
10% - 50

When you can get only one ammo of it per game, it should be worth it. Plus it doesn't happen all the time that you have 1-10 HP left (I personally usually finish off the opponent when he has got around 20-30 HP), so getting max damage wouldn't be that easy.
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08-04-2016, 08:36 PM
Post: #6
RE: Weapon Ideas
Very nice ideas Smiley_ThumbsUp

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08-04-2016, 11:41 PM
Post: #7
RE: Weapon Ideas
(08-04-2016 07:06 PM)Jach Wrote:  I would let the Glass Cannon go up to 50 damage, like this:

100% - 5
90% - 10
80% - 15
70% - 20
60% - 25
50% - 30
40% - 35
30% - 40
20% - 45
10% - 50

When you can get only one ammo of it per game, it should be worth it. Plus it doesn't happen all the time that you have 1-10 HP left (I personally usually finish off the opponent when he has got around 20-30 HP), so getting max damage wouldn't be that easy.

I changed the damage to which you suggested. I was planning to do it like that, but I thought it would be a tiny bit overpowered, as if you have about 10 health, you can easily take down your opponent without good aim, like you have to do with the Paper Bomber.

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08-05-2016, 03:52 AM
Post: #8
RE: Weapon Ideas
ricochet laser could increase lagging.
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08-05-2016, 04:58 AM
Post: #9
RE: Weapon Ideas
(08-05-2016 03:52 AM)egg666 Wrote:  ricochet laser could increase lagging.

That's why you could just turn off trails if it does lag the game.

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08-05-2016, 10:36 AM
Post: #10
RE: Weapon Ideas
I added the second suggestion pack Smiley_Smile. I will also put them in spoilers to make the page shorter.

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