Time turns red and impulses when it starts to run out
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12-23-2013, 11:56 AM
(This post was last modified: 12-23-2013 11:59 AM by scifen.)
Post: #1
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Time turns red and impulses when it starts to run out
So when I play with no sound (listening to good dubstep<3)
I usual listen to the ticking time to know when to shoot but without sound its a bit harder so I think it should start pumping like a heart and it turns red to let you know you are low on time... ![]() IT CAN MAYBE BE LIKE: ![]() ![]() ETC... obviously it would look much better and it will look very nice. I really hope this feature could be added I would love it. Please tell me what you guys think QUICK SUMMARY: So basically when the time is getting low, the number with start to impulse like a heart and it will turn red. It will get your attention if you don't have any sound on as you will know you should shoot before the time runs out. This feature will be useful I hope it gets added |
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12-23-2013, 05:59 PM
Post: #2
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RE: Time turns red and impulses when it starts to run out
Fair enough. I can understand why you would want this implemented, so I support it
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12-23-2013, 07:23 PM
Post: #3
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RE: Time turns red and impulses when it starts to run out
Yep, it would be good if that starts like that from 5, gives you a little more time to set a quick shot if you didn't notice the timer.
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12-24-2013, 12:29 AM
Post: #4
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RE: Time turns red and impulses when it starts to run out
(12-23-2013 05:59 PM)Birogrolph Wrote: Fair enough. I can understand why you would want this implemented, so I support it Thanks for supporting (12-23-2013 07:23 PM)Grim-Cat Wrote: Yep, it would be good if that starts like that from 5, gives you a little more time to set a quick shot if you didn't notice the timer. Yah I just realized it started at 5 ![]() |
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12-24-2013, 10:16 AM
Post: #5
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RE: Time turns red and impulses when it starts to run out
yeah I like that idea. if im yacking in the middle of my turn and I see this little red thing I must panic
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