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Remove plasma cannon
05-01-2016, 06:22 AM
Post: #31
RE: Remove plasma cannon
But its tru...I type as fast as my grandma walking

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05-01-2016, 06:51 AM
Post: #32
RE: Remove plasma cannon
(05-01-2016 06:22 AM)(BBG) TheBigBlackGuy Wrote:  But its tru...I type as fast as my grandma walking

ya sure?

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05-01-2016, 06:26 PM
Post: #33
RE: Remove plasma cannon
(05-01-2016 06:01 AM)Echo (L93) Wrote:  The following is for Rob on my preference about making this better, the latter of this post is my feelings on the topic.

(04-28-2016 07:03 PM)Rob Donkin Wrote:  We intend to nerf the plasma cannon slightly in a future update, so enjoy its power while it lasts!

I have a better idea that'll make everyone feel like the plasma cannon is worth getting. Hear me out on this.

To please them as well as the people who actually know how to use the weapon, it would be best if the plasma cannon wasn't nerfed in the intention of damage, but instead make it ineffective to x2 explosions. Basically what it does in normal games, it will do in x2 games as technically it isn't an explosion as all the other weapons are, it's a plasma blast.

In the case of this happening very rarely would it go over 70 damage, and when it would, the shot would've been very, very well calculated, and those people should be awarded promptly for that.

The most important thing to me is that this weapon is the sole weapon that makes non-pro vs pro matches fun and exciting with a touch of challenge even for veteran players. I want close games, not wins by over 160hp just about every single time a non-pro joined like I had prior to this weapons debut.


For boss3r
I'll be bluntly honest with you. People like you ruin the strategy and fun of this game, we might as well make all of the guns do equal damage to soothe ever lasting needs of newer players such as yourself wanting everything uniform.

During the entire post, I want you to think about what overpowered really means. Overpowered means this:

The strength of a specific weapon is so utterly high that there is absolutely no way to combat/defend it without being severely damaged in the process.


Quoting this now for a third time

I'll highlight the major importances.

(03-21-2016 03:57 AM)Echo (L93) Wrote:  Seriously, this isn't anything too special. Play on normal explosions instead of easy explosions and it solves the problem and can't do more than 70. It's really annoying to see 7 of the same topic, it's complete spam and utter nonsense at this point.

(03-17-2016 02:29 PM)Echo (L93) Wrote:  Not at all. That's very situational, you can only do that in a rare occasion, Walls need to be on and they have to be near the wall. It's the equivilant of saying the following:

Gas grenade is considered "overpowered" in wind. It can theoretically do 150 damage to a single egg. But on average it can do up to 90 on good placement to single egg. - Situational due to wind flow

Ghost bow is considered "overpowered" with wind and walls. It can do 56-72 damage if used right. - Situational due to wind flow

Falling Elephants are considered "overpowered" with x2 and walls as they do 50 or more dmg no matter what spread.

Devils Hand is considered "overpowered" as it's an easy 48 damage with a press of the space bar in any mode, versus the splurge grenade requires timed coordination dealing 55, or the napalm nade doing -25 + 3 turns fire, or cluster doing -35.

Plasma Bouncer is considered "overpowered" due to it's easy 36 damage without really needing to aim at the opponent in any mode.

Rc Swarm and Ice Dragon are considered "overpowered" with a driveable high damage (32 and 48). As compared to most of the stock weapons (standard aiming weapon: grenade does 20) these are clearly highly advantageous.

If you really think about it this weapon isn't "overpowered".

The only weapon that was really overpowered was the lightning gun in beta testing. Did 60 on any map, any settings, all you needed to do was walk to your opponent. In this case you need to aim the weapon and it's very situational.

And finally, if you aren't satisfied with it, you can always change settings to prevent the higher damage. As in normal explosions you can never close to the damage you described.

Also, it's supposed to be a secret weapon, for completing a challenge you should be able to get a weapon that does the same damage or slightly higher than a DFA and whirlgig. It's considered an award, just like finding the secret shell gives you 20 credits.

It isn't overpowered and whoever feels it is, is clearly overreacting as they haven't remotely considered it with the weapons above.

(03-17-2016 08:03 PM)Alejandrez Wrote:  the grass cutter and the arctic barrage (not in damage, but it seriously disbalance the game).

Also for what I have tryed is not easy to aim correctly to deal that amount of damage.

Tied Alex's post to this as well for more evidence.

Just enjoy the weapon and stop making a big deal over it.

How hard is it to not play on big explosions?

(04-28-2016 12:56 AM)boss3r Wrote:  No way that this weapon is balanced or was good idea to put it in the game in the first place.

Wrong, this weapon is a secret weapon, as stated above, people have to find it to have it's benefits. Finding a secret weapon should allow those people to receive a well balanced weapon.

This weapon lets users without packs be on fair ground with those who have bought material ONLY IF they know how to use it.

Max power shooting it at anyone only does 5 damage, you know.

(04-28-2016 12:56 AM)boss3r Wrote:  It just does too much dmg, no games are fair if someone gets it.

Then I guess you haven't learned the game enough to learn how to strategize around it. It's not too hard actually, just play on a map that encourages aiming and not pumpkin / random maps.

It is totally fair, this game is a pay to win game no question. Non-pro users should get some type of gun to make the game more balanced instead of pay to win plowing the way. All the weapons stated above except the gas grenade are pro weapons, and just to add a few more, splurge nade does -55, paper airplane does -50, meteors do up to -70.

(04-28-2016 12:56 AM)boss3r Wrote:  And everyone can get it, absolutely for free, any noob can kill you if you don t go first.

Isn't that the point? Get a good weapon for free for once, lets you win against "pro" users and is more or less a difficult weapon to use (compared to max power shoot weps of dfa, elephants, meteor, etc). Experienced non-pro users finally get a benefit after 5 years! How about that?

But of course people such as yourself are trying to keep those potential benefits in a vice grip by complaining about it.

I guess you never played BEO1 where whirlgigs did 60, dragons did 50 and 60 easily without needing to aim, there were ~6 triple weapons that did 45 and one that did 48. Bring the Rain did 55, flak cannon did 50, I could go on and on. These were easy KO weapons.

Now whenever one comes out that is similar to that everyone has to cry and whine about it? Stop ruining the fun of the game, everything shouldn't be so uniform in the non pro and pro universes then be so unfair when putting them against each other.

(04-29-2016 12:06 AM)boss3r Wrote:  With forces, i saw it do over 100 dmg to one target without big explosions.

Okay? Again, secret weapon, it's a benefit, a privilege, and not a divine right to have. Benefits of the weapon at times can give you some nice damage, and at other times, you won't be able to use it. Overpowered, again, means you can use it WHENEVER and ALWAYS get superior damage, and in BEO2 case, superior is over 70.

(04-29-2016 12:06 AM)boss3r Wrote:  I don t have pro options unfortunately, i d play with wind and low gravity forever Smiley_BigGrin.

4-0 all time, thank you come again.

(04-29-2016 12:06 AM)boss3r Wrote:  Also, if u stay in corner and there are bouncy walls, it s just too stupid that i doesn t explode outside the map but it somehow bounces to the gameplay area and u get hit by all the explosions, which is the main problem

... Stay away from walls? It's a common strategy to avoid the following attacks including the plasma cannon:

stack DFA, stack meteor, stack elephants, stack arctic barrage, stack bring the rain, cherry pick whirlgigs/mortars, devils hand massacres, wall sidewinders, stack homing cluster bomb and easier gas grenades.

So what your saying is we might as well get rid of all of those weapons or just get rid of walls because your tired of losing and your in denial that you don't have a solid strategic base.

That's fine, but if you can't handle it and are not up to that caliber, don't join those games.

I won't even comment on your third post as the general idea of it is just horrific. All weapons have their strengths and weaknesses.

Here's something I want you to do -

I'd highly suggest that you watch videos that this user posts, as they are very skilled with this weapon as it stands right now. Those shots would be useless if the weapon was changed.

View those videos here

Honestly it's a shame that so many people are bringing this up, because this game is supposed to be challenging, not easy.

Too lazy to make the quote shorter, but nvm.
I m not a player like that. All the weapons u mentioned, when staying next to wall do no more than 55 dmg to a single target.
While plasma can do over 100. I LITERALY HATE PUMPKINS MAP. AND ALSO ALL MAPS THAT ARE EASY.
Ghost bow is tricky, u need to aim. Plasma bouncer can easily go back to you if you don t shoot perfectly.
I m not crying that it s too op, i just consider it too easy. I always like things harder. Even noobs find out by few shots that it won t do more than 5 dmg when they hit the egg, or they shoot randomly and u get over 50 dmg.
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05-02-2016, 04:49 AM (This post was last modified: 05-02-2016 04:50 AM by Echo (L93).)
Post: #34
RE: Remove plasma cannon
(05-01-2016 06:26 PM)boss3r Wrote:  I m not a player like that.

Anyone who complains about a weapon is like that, unless it truly is overpowered like the beta testing lightning gun. Not every weapon with lots of strength is overpowered, sorry to break it to you.

(05-01-2016 06:26 PM)boss3r Wrote:  All the weapons u mentioned, when staying next to wall do no more than 55 dmg to a single target.

Yes, but all of the weapons I suggested makes the game "unbalanced" according to your theory, as the projectiles "should go off the map"

(05-01-2016 06:26 PM)boss3r Wrote:  While plasma can do over 100.

Minus big explosions, no it doesn't, unless you do a good shot with forces, and people should be awarded for their marksmanship. Shame to see that you rather like face blast games instead of having to aim for rewards, even though you say you like a "challenge", the only challenge I see you liking is an easier W each game vs the so called people you call "noobs".

(05-01-2016 06:26 PM)boss3r Wrote:  I LITERALY HATE PUMPKINS MAP. AND ALSO ALL MAPS THAT ARE EASY.

Then host your own lobbies instead of whining when you go into lobbies that have these modes on. It isn't hard to get pro over time with credit giveaways, secret shell and referrals. If you lose because of this weapon I suggest it's time to start learning how to get around it.

(05-01-2016 06:26 PM)boss3r Wrote:  Ghost bow is tricky, u need to aim. Plasma bouncer can easily go back to you if you don t shoot perfectly.

Skills get you good rewards with ghost bow, same with plasma cannon.

When it comes to plasma bouncer? Not really, you need to aim with plasma cannon more than plasma bouncer. Take it from someone who uses it on low g.

(05-01-2016 06:26 PM)boss3r Wrote:  I m not crying that it s too op

You are, literally look at the title of your thread "remove plasma cannon" and the nature of your posts filled with distaste and belittling of inexperienced players as if your a sheriff just further prove the point, you are complaining about the weapon. Be in denial all you want.

(05-01-2016 06:26 PM)boss3r Wrote:  i just consider it too easy

Then find lobbies with harder gamemodes or play on non pro game modes?..........

(05-01-2016 06:26 PM)boss3r Wrote:  Even noobs find out by few shots that it won t do more than 5 dmg when they hit the egg, or they shoot randomly and u get over 50 dmg.

You said at first considering it too easy? So most of the time it shouldn't do a ton of damage like you said above. Now your saying after a few shots most players don't know how to use it until much later? Someones losing ground here.

(05-01-2016 06:26 PM)boss3r Wrote:  I always like things harder.

Then you should cordially welcome game "imbalances" and strategize around it.

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05-04-2016, 03:37 AM
Post: #35
RE: Remove plasma cannon
(05-02-2016 04:49 AM)Echo (L93) Wrote:  
(05-01-2016 06:26 PM)boss3r Wrote:  I m not a player like that.

Anyone who complains about a weapon is like that, unless it truly is overpowered like the beta testing lightning gun. Not every weapon with lots of strength is overpowered, sorry to break it to you.

(05-01-2016 06:26 PM)boss3r Wrote:  All the weapons u mentioned, when staying next to wall do no more than 55 dmg to a single target.

Yes, but all of the weapons I suggested makes the game "unbalanced" according to your theory, as the projectiles "should go off the map"

(05-01-2016 06:26 PM)boss3r Wrote:  While plasma can do over 100.

Minus big explosions, no it doesn't, unless you do a good shot with forces, and people should be awarded for their marksmanship. Shame to see that you rather like face blast games instead of having to aim for rewards, even though you say you like a "challenge", the only challenge I see you liking is an easier W each game vs the so called people you call "noobs".

(05-01-2016 06:26 PM)boss3r Wrote:  I LITERALY HATE PUMPKINS MAP. AND ALSO ALL MAPS THAT ARE EASY.

Then host your own lobbies instead of whining when you go into lobbies that have these modes on. It isn't hard to get pro over time with credit giveaways, secret shell and referrals. If you lose because of this weapon I suggest it's time to start learning how to get around it.

(05-01-2016 06:26 PM)boss3r Wrote:  Ghost bow is tricky, u need to aim. Plasma bouncer can easily go back to you if you don t shoot perfectly.

Skills get you good rewards with ghost bow, same with plasma cannon.

When it comes to plasma bouncer? Not really, you need to aim with plasma cannon more than plasma bouncer. Take it from someone who uses it on low g.

(05-01-2016 06:26 PM)boss3r Wrote:  I m not crying that it s too op

You are, literally look at the title of your thread "remove plasma cannon" and the nature of your posts filled with distaste and belittling of inexperienced players as if your a sheriff just further prove the point, you are complaining about the weapon. Be in denial all you want.

(05-01-2016 06:26 PM)boss3r Wrote:  i just consider it too easy

Then find lobbies with harder gamemodes or play on non pro game modes?..........

(05-01-2016 06:26 PM)boss3r Wrote:  Even noobs find out by few shots that it won t do more than 5 dmg when they hit the egg, or they shoot randomly and u get over 50 dmg.

You said at first considering it too easy? So most of the time it shouldn't do a ton of damage like you said above. Now your saying after a few shots most players don't know how to use it until much later? Someones losing ground here.

(05-01-2016 06:26 PM)boss3r Wrote:  I always like things harder.

Then you should cordially welcome game "imbalances" and strategize around it.

You missed the point of everything i said by a mile. Enough said, idc from now on
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05-08-2016, 11:20 AM
Post: #36
RE: Remove plasma cannon
I have that weapon yeah you're right it deals alot of damage but i disagree to remove it but i we should suggest the BEO2 to make the weapon deals small damage like -5 every plasma
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