Main thread of Jachym's weapon ideas
|
06-20-2016, 10:05 AM
(This post was last modified: 06-20-2016 10:24 AM by Jach.)
Post: #81
|
|||
|
|||
RE: Main thread of Jachym's weapon ideas
Thanks for the load of feedback!
(06-20-2016 08:28 AM)Sir Smashalot Wrote: I think the peace treaty is an interesting one, but unless it's like the teleport and limited to 1 quantity I can see games getting boring real fast. Good point. I guess it should be limited to only 1 peace treaty per game. (06-20-2016 08:28 AM)Sir Smashalot Wrote: Also it's effect should wear off right after its your turn again. I thought it would be nice if the peace lasted for a longer time than 1 turn. Who wants to fight anyways? ☮ ✌ (06-20-2016 08:28 AM)Sir Smashalot Wrote: As for the ammo box I think it would be more fair if it landed at random somewhere on the map. So you basically are using it to take a chance rather than to possibly obtain really powerful weapons every so many times you use it. I think you got me wrong. The box will open after it stops moving. So even if you drop it on your head, it will fall on the ground next to you. That means you waste a turn to throw it and you can't collect the weapon until the next turn. So if the weapon is really good, the opponent can use teleport and steal it before you or your teammates can pick it up. And then there's the possibility that the weapon is weak or totally useless so you basically waste your turn for nothing. (06-20-2016 08:28 AM)Sir Smashalot Wrote: I like the sound of some kind of golden weapon based on a starter weapon, but I think the golden rifle would rather fit being an unlockable weapon to skilled players, like you have to have good stats to obtain it or something of the likes. I've just arranged the weapons into separate weapon packs because it looks good. But if the Donkins decide to implement it to the game of course they can make it an unlockable weapon. |
|||
06-20-2016, 12:23 PM
Post: #82
|
|||
|
|||
RE: Main thread of Jachym's weapon ideas
(06-20-2016 10:05 AM)Jach Wrote: I think you got me wrong. The box will open after it stops moving. So even if you drop it on your head, it will fall on the ground next to you. That means you waste a turn to throw it and you can't collect the weapon until the next turn. So if the weapon is really good, the opponent can use teleport and steal it before you or your teammates can pick it up. And then there's the possibility that the weapon is weak or totally useless so you basically waste your turn for nothing. Okay gotcha, fair points made ![]() |
|||
06-21-2016, 02:09 AM
Post: #83
|
|||
|
|||
RE: Main thread of Jachym's weapon ideas
(05-24-2015 06:11 AM)Jach Wrote: 1st weapon pack:Would the cupcake be better as when its explodes into pieces (like Nome and Panda) but the cherry bounces around as you said? Other than that good ideas ![]() |
|||
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 1 Guest(s)