Terrain Editor for BEO2
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04-10-2015, 12:09 PM
Post: #31
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RE: Terrain Editor for BEO2
Also if this were available there wouldn't be a purpose for the map packs or maps you unlock when leveling up.
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04-10-2015, 12:15 PM
Post: #32
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RE: Terrain Editor for BEO2
The only way the mod approval system could work is if you had to pay per map. Make it 50 credits per map at least and it starts making sense. It could still overload the mods, though.
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04-10-2015, 12:23 PM
Post: #33
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RE: Terrain Editor for BEO2
At 2.50 USD a map I don't think so, but make it to where we get to keep them even if we submit a new one.
![]() ![]() ![]() It's not that I fear in my own self-confidence, it's that the others fear in it. ![]() |
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04-10-2015, 03:34 PM
Post: #34
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RE: Terrain Editor for BEO2
Guys although the map changing time can be reduced but still it would lead to people getting
![]() The idea about another Pro Pack is good but i don't think that the Donkin bros will o for it as it to a lead major code change in BEO2. :/ The greatest trick the devil ever played was convincing the world that he did not exist. ~ Charles Baudelaire ![]() ![]() http://i.imgur.com/GXnauid.png http://i.imgur.com/U1TQfmO.png http://i.imgur.com/ytegY8J.png |
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04-11-2015, 04:31 AM
Post: #35
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RE: Terrain Editor for BEO2
It doesn't really take much coding to add this feature.
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04-14-2015, 09:02 AM
Post: #36
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RE: Terrain Editor for BEO2
(04-13-2015 11:58 PM)Shadow Wrote: I dont wanted to grave dig but wanted to put my points this wont ruin the game 1. you will be limited to 1 map 2. the more weapon packs you have the harder it is for you to get a good weapon 3. the new comers will see that they can make this map and win them selfs( this will make them buy which will suport beo2) and if there is a lv 47 player then he will have 3 death from above and he goes first you will lose to him. 4. only if you boost against guest, noobs, or multiple accounts. 5. people boost in punkin because of the spook being 50 more xp and a extra kill Xp
![]() kills lost my spot wins ![]() |
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