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Gooner's Suggestions =)
10-05-2014, 01:51 AM
Post: #11
RE: Gooner's Suggestions =)
Thanks Gooner!
I guess you could really argue either way for both. Because with the homing cluster, for example, when being used in wind and random G, I personally would use it strategically in such a way so that depending on the wind and G, the debris from the cluster end up where I want them. I mean that's kind of the obvious thing to do, so in that case, some thought/(skill?) would be put into it. And in the same way, people who like to spam seeking missiles spam those weapons (such as panda and turret) because they are sure to get at least some damage.
I totally see where you're coming from, though, and I agree.

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10-05-2014, 02:09 AM
Post: #12
RE: Gooner's Suggestions =)
You have interesting suggestions here, in particular no-seekermode.

Just an idea regarding critical hit, can't it be disabled if the other egg is too close? That could encourage longer shots.

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10-05-2014, 02:22 AM
Post: #13
RE: Gooner's Suggestions =)
(10-04-2014 01:37 PM)Gooner Wrote:  No seeker option:

Definitely supported! Would be awesome to use this option in tournament games!

(10-04-2014 01:37 PM)Gooner Wrote:  Critical hit option:
Pretty cool and interesting idea.

(10-04-2014 01:37 PM)Gooner Wrote:  High Gravity mode:
Yes, yes, yes! I asked Rob about this in PM, but sadly he never replied back... Oh well, I support this idea!

(10-04-2014 01:37 PM)Gooner Wrote:  Weapon Suggestions

Haha, you got some funny, but cool weapon ideas! Keep it up! Smiley_BigGrin

Btw, do you really have to post an essay for everything? -_______________-

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10-05-2014, 02:26 AM
Post: #14
RE: Gooner's Suggestions =)
These better be put into the game sometime soon.

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10-05-2014, 04:07 AM
Post: #15
RE: Gooner's Suggestions =)
no seeker: decent suggestion (I use seekers rarely (not in match inventory)) but I'd leave homing cluster out of it since it adds randomity.

critical: bit against it since if 1 player is in bit better position than other or gets better long range weaps then that player gains bigger advantage than normally.

high gravity: it'd add new new difficulty for those players who have achieved everything.
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10-05-2014, 06:01 AM
Post: #16
RE: Gooner's Suggestions =)
yes i would love this! ending the newbies in there tracks!
no seeker: MORE FLAWLESSS
cricitcal : end game in lik 3 hits
high grav: we have low, we have random, why not high? Smiley_Sad Smiley_Sad Smiley_Sad Smiley_Smile
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10-05-2014, 08:27 AM
Post: #17
RE: Gooner's Suggestions =)
I can't say I read through the weapon suggestions, they were a ton. As for the option suggestions, they sound good, really (of course, as toggleable options).

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10-05-2014, 10:44 PM
Post: #18
RE: Gooner's Suggestions =)
For me you should add on your suggestions only bazooka mode Smiley_BigGrin

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10-06-2014, 12:55 AM
Post: #19
RE: Gooner's Suggestions =)
crocus that would be really fun but i dont think it would be worth implanting . i dont thinnk admins add "Why Not" suggestiomns if theres ever a minigame again then yea a all bazooka mode would be fancy i also like cheatyface "Mirror Mode" With that maybe for once in beo histor they do who is best. would be good in tournaments too!
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10-06-2014, 03:23 AM
Post: #20
RE: Gooner's Suggestions =)
bazooka mode in easter/urban/fortress/atomic/vietham/platform/oozing would be hellish.
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