Poll: Do you like this idea? This poll is closed. |
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Yes | ![]() ![]() ![]() |
4 | 100.00% |
No | ![]() ![]() ![]() |
0 | 0% |
Total | 4 votes | 100% |
* You voted for this item. | [Show Results] |
Clan system
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06-20-2015, 04:50 AM
Post: #11
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RE: Clan system
@ Tally
What are these issues? ![]() I am not smart; i am just ahead |
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06-20-2015, 04:51 AM
Post: #12
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RE: Clan system
See Page 1.
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06-20-2015, 04:52 AM
Post: #13
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RE: Clan system
@ Tally
I have responded to some problems, read well. ![]() I am not smart; i am just ahead |
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06-20-2015, 04:59 AM
Post: #14
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RE: Clan system
You responded to some of them, yes. That doesn't cancel out the other issues, though. I'm primarily thinking of the issue with implementing an entirely new system this far into the game. The solutions you offered to the problems aren't entirely effective either.
Vexis mentioned implementation of a more advanced version of clans in BEO3 (if the Donkins decide to make it), which would work. However, such a drastic addition to the current game is likely to cause a lot of disruption. ![]() |
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06-20-2015, 05:06 AM
Post: #15
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RE: Clan system
(06-20-2015 04:11 AM)Tally Wrote: There are also other issues which could affect present clans. How many well-known clan tags would be poached (pardon the pun) straight away, forcing long-standing clans to change their names? That I know would be a major issue. I'd have to log on as soon as the update hit just to ensure the EoD name is secure. |
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06-20-2015, 05:07 AM
Post: #16
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RE: Clan system
@ Tally
I remain of the opinion that they put only 4 letters right of our name in the game. Create a clan system does not remove anything in the game, only add. I hope only that they improve the clan system. ![]() ![]() I am not smart; i am just ahead |
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06-20-2015, 05:16 AM
Post: #17
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RE: Clan system
(06-20-2015 05:06 AM)Vexis Wrote: That I know would be a major issue. I'd have to log on as soon as the update hit just to ensure the EoD name is secure. Yours was actually one of the clans I was thinking of. When clans have already been established and become well-known, creating a clan system such as the one proposed in this thread would undoubtedly leave the system open to trolling. (06-20-2015 05:07 AM)Liulia Wrote: @ Tally But it's those additions which could cause the problems and restrictions. ![]() |
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06-20-2015, 05:25 AM
Post: #18
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RE: Clan system
(06-20-2015 03:08 AM)Liulia Wrote: I tried to use the button to search within the site but could not find anything about this topic. You didn't search well enough. I highly urge you to read these, some of them are really, really well done. Nono's Suggestion: http://www.badeggsonline.com/beo2-forum/...ight=clans Droid's Suggestion: http://www.badeggsonline.com/beo2-forum/...ight=clans 00000000ggggeeeo's Suggestion: http://www.badeggsonline.com/beo2-forum/...ight=clans s9b1's Suggestion: http://www.badeggsonline.com/beo2-forum/...ight=clans Vexis Suggestion: http://www.badeggsonline.com/beo2-forum/...ight=clans |
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06-20-2015, 05:30 AM
Post: #19
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RE: Clan system
(06-20-2015 05:25 AM)Vexis Wrote:(06-20-2015 03:08 AM)Liulia Wrote: I tried to use the button to search within the site but could not find anything about this topic. Who Vexis! You searched a lot for that suggestion. Now back to topic, Now Its an ok suggestion. But I doubt that will ever happen because it has tons disadvanteges in the game. |
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06-20-2015, 05:36 AM
Post: #20
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RE: Clan system
@ Vexis
I have used the search button, you have used google? ![]() ![]() I am not smart; i am just ahead |
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