12-24-2013, 09:39 AM
It's a good idea...in theory. Games that have this reward feature are usually much bigger and span several servers. Those types of games also usually have a storyline and a larger shop. This game has no story to follow, and with out the story or the quests, there's no need for anything extra to be gained for a daily login.
That's the other issue, logins do not mean active players. If you go by daily wins, then they get the reward and log off. Free experience as a reward would mean that every few weeks you could prestige. Free credits, however, means that in a few weeks everyone could have everything and results in less incentive for the Donkins to make anything (free stuff=less cash).
So if you did those 2 things separately, or in combination, you end up with one big mess and a pointless game. There'd be no reason to try for experience to get on the leaderboard because you could make it on there with 1 good day of play. The packs and shells would become pointless because anybody would be able to get them in a few weeks time. And then nobody would play beyond earning their daily reward, causing the game to slowly die away.
That's the other issue, logins do not mean active players. If you go by daily wins, then they get the reward and log off. Free experience as a reward would mean that every few weeks you could prestige. Free credits, however, means that in a few weeks everyone could have everything and results in less incentive for the Donkins to make anything (free stuff=less cash).
So if you did those 2 things separately, or in combination, you end up with one big mess and a pointless game. There'd be no reason to try for experience to get on the leaderboard because you could make it on there with 1 good day of play. The packs and shells would become pointless because anybody would be able to get them in a few weeks time. And then nobody would play beyond earning their daily reward, causing the game to slowly die away.