BEO2 FORUM

Full Version: Weapon Ideas
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
Hello Bad Eggs
I have thought about several weapon ideas that could be implemented in the game (as weapon packs). Please tell me what you think:

1. Nuke/ A Bomb
Description: Calls in a Nuke in a selected place from the field (could also work as an airstrike). Explosion levels all terrain and affects all eggs. Damage ranging from 60 in the epicentre to 40. All eggs get Radiation Sickness (similar to Poison but lasts for the entire game). Fire effect may also apply for those nearby the epicentre.
Note: You might think that this weapon is overpowered but consider the fact that it affects everyone.

2. K. O. Kayne/ Coke/ Eggstasy
Description: Could look like a syringe/ a white powder (in this case works similar to the flamethrower)/ a pill. Throw it at a nearby egg and it gets high. No instant damage, but "high" eggs suffer from hallucinations (terrain distortion, eggs disappearing from the screen, aiming and moving are affected) and get 10 damage per round for 3 rounds

3. Harpoon
Description: Throws a harpoon in a straight line at an egg. The harpoon deals 35 damage and pulls the affected egg to your position.

4. Confusion
Description: Shoots a syringe at an egg. The shot deals 10 damage and confuses the egg, making him change teams for one round. If he skips turn or doesn't deal any damage he gains a poison effect.

5. Blackout
Description: Totally blackens the screen of the egg that was hit for one round. Also deals 15 damage.
*Edit: Only gives the blackout effect. No damage.

6. Electric Brooder
Description: Heats an agg and makes it hatch in 3 rounds. Hatched eggs become chickens and can be controlled by other players.
*Edit: You cannot have more than 1/game.
Not bad ideas dude but rethink the blackout cause that se0em0s0 over powered.

Also weapon number 6 would the player still be still be able to shoot by itself cause if not that's kinda unfair
They're all good interesting ideas. But I think some of them aren't going to work, or will make the game play worse.

I liked the harpoon a lot. Not sure if it could work. I can assume it could travel over little walls and minor changes in the terrain. But probably not a giant wall.

I don't like the hatched weapon. It doesn't seem fair. You can just use it on someone you don't like or the best opponent and then it can just change a game so you can automatically win if his team mates are horrible. And also what if you had three of those and used them on all the eggs. Each person would control a different egg. For example if the first player is hatched, then the 2nd player controls the first egg. Then the 2nd player gets hatched, and the third player controls that egg. Then the third one gets hatched, so would the first or 2nd player control that egg? It would just make the game confusing and would amount to a lot of loss in XP total.

I think the blackout could be used, but just make it something else instead of totally pitched black. Like some effect that would make it really hard to see the field.
(03-13-2016 06:45 PM)The Boy Who Flies- Macab Wrote: [ -> ]They're all good interesting ideas. But I think some of them aren't going to work, or will make the game play worse.

I liked the harpoon a lot. Not sure if it could work. I can assume it could travel over little walls and minor changes in the terrain. But probably not a giant wall.

I don't like the hatched weapon. It doesn't seem fair. You can just use it on someone you don't like or the best opponent and then it can just change a game so you can automatically win if his team mates are horrible. And also what if you had three of those and used them on all the eggs. Each person would control a different egg. For example if the first player is hatched, then the 2nd player controls the first egg. Then the 2nd player gets hatched, and the third player controls that egg. Then the third one gets hatched, so would the first or 2nd player control that egg? It would just make the game confusing and would amount to a lot of loss in XP total.

I think the blackout could be used, but just make it something else instead of totally pitched black. Like some effect that would make it really hard to see the field.

I agree the blackout should be more like vexis idea
(03-13-2016 06:22 PM)Eggvader Wrote: [ -> ]1. Nuke/ A Bomb
Description: Calls in a Nuke in a selected place from the field (could also work as an airstrike). Explosion levels all terrain and affects all eggs. Damage ranging from 60 in the epicentre to 40. All eggs get Radiation Sickness (similar to Poison but lasts for the entire game). Fire effect may also apply for those nearby the epicentre.
Note: You might think that this weapon is overpowered but consider the fact that it affects everyone.
It's completely over-powered. They had this back in BEO1 and it was a big game changer. It did 20 dmg to everyone, but because the person shooting it took all the damage for his team, he lost 60 on his own. Using it here would be the same as suicide...and nobody else dies with you.

Quote:2. K. O. Kayne/ Coke/ Eggstasy
Description: Could look like a syringe/ a white powder (in this case works similar to the flamethrower)/ a pill. Throw it at a nearby egg and it gets high. No instant damage, but "high" eggs suffer from hallucinations (terrain distortion, eggs disappearing from the screen, aiming and moving are affected) and get 10 damage per round for 3 rounds
Highly doubtful (meaning 100% doubtful) that this one would be added for the simple fact that it appears to support drug use.

Quote:3. Harpoon
Description: Throws a harpoon in a straight line at an egg. The harpoon deals 35 damage and pulls the affected egg to your position.
This one could actually work, but maybe not at 35 damage. It should be much better at about 22-23 damage (falls in between the knife and the assault rifle, close to the bow).

Quote:4. Confusion
Description: Shoots a syringe at an egg. The shot deals 10 damage and confuses the egg, making him change teams for one round. If he skips turn or doesn't deal any damage he gains a poison effect.
Again, it seems to support drug use/abuse. Because of that, it most likely wouldn't be added.

Quote:5. Blackout
Description: Totally blackens the screen of the egg that was hit for one round. Also deals 15 damage.
Blacking out and damage? Way too much. If you can't see anything, then you might as well shoot something that will guarantee a hit or you just skip your turn. It ends up being a huge balance issue within the game.

Quote:6. Electric Brooder
Description: Heats an agg and makes it hatch in 3 rounds. Hatched eggs become chickens and can be controlled by other players.
This one would take too much time and appears to be an insta-kill weapon. Nothing, not even in BEO1, was insta-kill. It really doesn't make much sense to have it, in my opinion. The other issue would be the health of the chicken (assuming that this did get added). If you reset the health, then it's not fair for the other players. Highly unlikely to be used in a future weapon pack.
I think that all of these weapons would be too overpowered, some could be okay if the damage was decreased or some effect removed.

(03-13-2016 07:19 PM)tenchi Wrote: [ -> ]
(03-13-2016 06:22 PM)Eggvader Wrote: [ -> ]1. Nuke/ A Bomb
Description: Calls in a Nuke in a selected place from the field (could also work as an airstrike). Explosion levels all terrain and affects all eggs. Damage ranging from 60 in the epicentre to 40. All eggs get Radiation Sickness (similar to Poison but lasts for the entire game). Fire effect may also apply for those nearby the epicentre.
Note: You might think that this weapon is overpowered but consider the fact that it affects everyone.

They had this back in BEO1 and it was a big game changer. It did 20 dmg to everyone, but because the person shooting it took all the damage for his team, he lost 60 on his own.

I think it did only 10 damage to everyone, but still it was able to change the game a lot.

(03-13-2016 07:19 PM)tenchi Wrote: [ -> ]
Quote:2. K. O. Kayne/ Coke/ Eggstasy
Description: Could look like a syringe/ a white powder (in this case works similar to the flamethrower)/ a pill. Throw it at a nearby egg and it gets high. No instant damage, but "high" eggs suffer from hallucinations (terrain distortion, eggs disappearing from the screen, aiming and moving are affected) and get 10 damage per round for 3 rounds

Highly doubtful (meaning 100% doubtful) that this one would be added for the simple fact that it appears to support drug use.

There was a weed badge in BEO1. DONKINS AREN'T THAT INNOCENT AS THEY SEEM TO BE... ;o
They are cool Idea very creative I like them but we all know Donkins are never gonna update this game.
(03-13-2016 07:19 PM)tenchi Wrote: [ -> ]Again, it seems to support drug use/abuse. Because of that, it most likely wouldn't be added.

What about Health Needle, lel.


Electric Brooder, is downright as it is a game changer if you have bad teammates. So, a big no-no for this one.

Nuke bomb. It is too overpowered, even if it affects everyone. Imagine you had 1hp and opponent team had 100 something hp. You would take all the damage for your team. And your opponent team will get rekt.

Coke / Eggstay, though a very interesting idea, would require a huge amount of work on and would be easily overpowered, as it does damage, as well as prevents the opponent from dealing damage upto some extent.

Harpoon is a cool idea, though still op. Its damage is almost close to dfa, and easy to get. OP weapon.


All of them were interesting ideas, as well as op. Good job. Smiley_ThumbsUp
Weapon number 6 is still overpowered even if you only get 1 per game
3 chickens to be controlled and even if those had low hp 10-20 and low dmg weaps like bazooka it'd be still totally unfair since it'd be extra 45 dmg dealt to opponents and they would need to deal with other team's players and chickens and that'd force all players to buy weapon packs since with free weaps can't cover that big area as can with some pack weaps. I'm sure Donkins would love that all players would buy packs but alot players would quit playing instead and that'd drop Donkins revenues.
Pages: 1 2
Reference URL's