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I've been thinking... Wouldn't it be nice if we could modify the weapons we have in-game? Wouldn't that be cool? here are some of my ideas for mods...

-cluster,the exploding weapon of choice would be like the cluster grenade.

-sight, aiming would be like how it is in angry birds...right to the egg.

-rapid fire, fires 4 shots, but damage lowered by 10.

-auto aim, would aim at the closest egg for you,with a perfect shot.

-egg seeking, after shooting the shot will home to the nearest egg.


So what do you think? (note rapid fire only works for single shot weapons)
good work at the first time , not bad ideas , keep it upSmiley_Smile

regards sonaSmiley_Wink
This has been suggested by Vex before somewhat, just check this out, not exactly the same as yours. http://www.badeggsonline.com/beo2-forum/...p?tid=3466

You're more suggesting weapon or firepower modifiers, which are still cool.


(08-10-2015 08:16 AM)pdevlin19 Wrote: [ -> ]I've been thinking... Wouldn't it be nice if we could modify the weapons we have in-game? Wouldn't that be cool? here are some of my ideas for mods...

-cluster,the exploding weapon of choice would be like the cluster grenade.

-sight, aiming would be like how it is in angry birds...right to the egg.

-rapid fire, fires 4 shots, but damage lowered by 10.

-auto aim, would aim at the closest egg for you,with a perfect shot.

-egg seeking, after shooting the shot will home to the nearest egg.


So what do you think? (note rapid fire only works for single shot weapons)

1. Umm, that relly doesn't make much sense. Like, turn reg nades into cluster nades? Or bazooka into cluster bazooka? or splurge nade, anyways, you get my point. Explain more please.

2. Last time I played AB, it wasn't all the way to them. The aiming thing is fine for now, just learn to aim Smiley_XD

3. This sounds absolutely blatantly OP if I am seeing it right. You say this only works for single shot weapons, but keep in mind what is considered "single shot", and then relook this. Is it 10 dmg per shot, for example, 4 bazookas will do 20, 5x4? 15-10 orig. Would roman candle count, if so 29-10 is 19x4 is 76 damage. Would repeater count, or since it is more than one does it not? What about rifle, shotgun, whirlygig, more. It just needs some clarification I guess.

4. So, cheat?

5. Actually like this if I look at it in the concept of beo1 like skills.
you're right i didn't explain enough
So... will you explain it?
yeah, so let me pick up where i left off. You would be able to buy them in the shop in a 5 to 15 credit range. and you can turn them off like weapon packs.

And for rapid fire... it only works for bazooka, bouncer, bow, ESM, splurge gun, sniper rifle, and yeah sorry i didnt specify.
I also suggested a upgrading weapons thread after Vex and before pdevlin, soon i will contine the working on my Scratch BEO2 projects and Wikia BEO2 Discription Wiki
we have at least 2 egg seeking weapons and if all weapons would be eggseekers then matches would become more difficult.

auto and straight aim: no. current system works just fine and both would just make game less challenging.

also your egg seekers might not work in team match since nearest egg is usualy teammate.
In this case i agree with egg666: two egg seeking weapons are enough for the game, also auto and straight aim just cheats and takes you closer to ban.
now i see where you're coming from
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