07-24-2015, 07:29 PM
#1 Option for wind - checkbox
Only weapons effected by wind + restricted number of nades equels only 3. Nowaday in setting low + wind, people use only nades and meteors so that's so suck. That option should solve this problem.
#2 Random weight of weapons
Weight between 1-6:
1 equals low weight
4 equals normal weight
6 equals high weight like dynamite
with fortgot default weights - if you will draw lots "4" for dynamite weight equals normal like knife etc
#3 Moving your teammate weapon - save place
That will work like punch but without damage + 10 heal for your teammate - the weapon when you will reach 99 lvl
#4 Additional exp for more difficult settings:
That could encourage people to play with more difficult settings
Weight of modes:
Skill mode = 0.2
Low gravity = 0.5
Random grivity = 0.6
Big explosion = 0.2
Jump = 0.2
Wind = 0.5
The jump and big explosion will have minus weight, If you will add them to settings like: wind + random gravity / low gravity.
For example 1:
Constant exp = 240
settings:
Wind + Low gravity = 0.5 + 0.5 = 1
so you will get 1 * 240 exp
For example 2:
Constant exp = 240
settings:
Wind + Low gravity + big explosion = 0.5 + 0.5 - 0.2 = 0.8
so you will get 0.8 * 240 = 192 exp
For example 3
Constant exp = 240
settings:
Jump + big explosion = 0.2 + 0.2 = 0.4
so you will get 0.4 * 240 = 96 exp only
Only weapons effected by wind + restricted number of nades equels only 3. Nowaday in setting low + wind, people use only nades and meteors so that's so suck. That option should solve this problem.
#2 Random weight of weapons
Weight between 1-6:
1 equals low weight
4 equals normal weight
6 equals high weight like dynamite
with fortgot default weights - if you will draw lots "4" for dynamite weight equals normal like knife etc
#3 Moving your teammate weapon - save place
That will work like punch but without damage + 10 heal for your teammate - the weapon when you will reach 99 lvl
#4 Additional exp for more difficult settings:
That could encourage people to play with more difficult settings
Weight of modes:
Skill mode = 0.2
Low gravity = 0.5
Random grivity = 0.6
Big explosion = 0.2
Jump = 0.2
Wind = 0.5
The jump and big explosion will have minus weight, If you will add them to settings like: wind + random gravity / low gravity.
For example 1:
Constant exp = 240
settings:
Wind + Low gravity = 0.5 + 0.5 = 1
so you will get 1 * 240 exp
For example 2:
Constant exp = 240
settings:
Wind + Low gravity + big explosion = 0.5 + 0.5 - 0.2 = 0.8
so you will get 0.8 * 240 = 192 exp
For example 3
Constant exp = 240
settings:
Jump + big explosion = 0.2 + 0.2 = 0.4
so you will get 0.4 * 240 = 96 exp only