04-14-2015, 02:15 AM
This idea is basically the dynamite.
The concept is we all love that moment when it is your time to shine, is to throw the dynamite but the player is in a difficult part of the map. Like this...
As you see it will either go OVER the player or If you are really unlucky roll down that skull island.
So the conclusion is too use the sticky dynamite.
![[Image: 0CnDuuF.png]](https://i.imgur.com/0CnDuuF.png)
The blue stuff is STICKY.
When you throw the dynamite it flys to the player in which, If it hits any terrain it will freeze in that path and continue to count down from five.
If it hits a player it does the same thing and sticks to the player.
Total damage=24
Any suggestions or changes I make just comment what they should be!
The concept is we all love that moment when it is your time to shine, is to throw the dynamite but the player is in a difficult part of the map. Like this...
![[Image: 3UVqoOU.png]](https://i.imgur.com/3UVqoOU.png)
As you see it will either go OVER the player or If you are really unlucky roll down that skull island.
So the conclusion is too use the sticky dynamite.
![[Image: 0CnDuuF.png]](https://i.imgur.com/0CnDuuF.png)
The blue stuff is STICKY.
When you throw the dynamite it flys to the player in which, If it hits any terrain it will freeze in that path and continue to count down from five.
If it hits a player it does the same thing and sticks to the player.
Total damage=24
Any suggestions or changes I make just comment what they should be!